Progressive 360º+ rotation with sound
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Hello,
I try to make a simple 360° spinning with music.
So I did a plain with a sound effect inside.
A cloner with my mesh inside and the effector sound.
I got a tiny rotation but it bounce back. Do you know how I can do a linear 360° continuous rotation without bouncing back ?
Thanks in advance
Best regards,ps / I Cant modify the subject ...
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Hi stretch-equal,
Any reason to post in the Site Issue forum instead of the Q&A Forum?
Please let me know. I will move this question soon the Q&A Forum.
Anyway, since you are in a different time zone, I will wait.Please have a look here:
I have not shared an audio file, and I assume you have one.
The idea is pretty simple; the Freeze layer can update the values per frame.
So I have set the Sound layer to add a very small value. So it adds each beat a little bit to the overall result for individual Clones.
(instead of that small value, disable the Value Clamping to be able to work with values above 100%)Since the value is small, the parameter for rotation needs to be larger. For demo reasons, I have added a P.Y. option, as rotation alone can be misleading. Please shut the P.R. in the Plain Effector off after you have explored the setup to get only rotation.
IF you need something smoother, place a Delay over the Sound, set to Smooth.
The Subject line should read. MoGraph, Progressive rotation via Sound? Would that fit your question? If so, I can change it.
My best wishes
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Hello,
Thanks you a lot !
You just solve an incredible effect for a monumental art project.If I want to use it with 4 lights it's same configuration ?
Best regards,
Idd you can move the post to the right section, a mistake from me.
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Hi stretch-equal,
Thanks for the feedback, and now I'm curious about the project.
Here is the file with four lights.
I have set two child objects under the Cloner just to illustrate options.
Also, in the middle of the timeline, I have set the Sound layer to subtract, just in case that might be useful.My best wishes for your project.
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