Is there a stencil tool in cinema 4D?
Hi there I have come from using Modo which had some fantastic modelling tools. One of these was the Stencil tool which was a way of using one object to cut it's shape into another objects polygons much like a boolean but without cutting away geometry only Stencilling it's shape into the underlying geometry. I hope that makes sense & hope there is an equivalent tool in Cinema 4D.
There is a Boole Tool in Cinema 4D, but consider the Volume Modeling options in Cinema 4D as well. Explore the Sculpting functionality in Cinema 4D, or just move completely to ZBrush for your modeling needs.
There are many options, and they are indeed different in how they compare to Modo. (My most intense time with Modo was from v1 to v3. I have no current license, so I can't answer fully.)
Each app has a certain "inner logic" or architecture; comparing them or searching for the exact same functionality might limit your work.
Like Modo was a reaction of Lightwave back in the days to work entirely differently, ignoring the years of experience LW users had. But that was precisely the point.
Thanks for the response although I think you misunderstand what I am trying to achieve here. I do quite a lot of architectural modelling and this tool is particularly great for cutting shapes into a flat plane for different floor finishes so not really modelling much as such just cookie cutting shapes into an existing flat plane. It's such a simple tool and is a sort of half boole function without cutting away anything. Oh well it seems it doesn't exist in Cinema but as with all 3d software there are many different ways to do the same thing. I'm sure ill figure it out. Thanks again
I checked again; you have not mentioned Architecture Visualization; your question was general.
You can use any Spline shape as Knife. Place it, cut it, and move it, cut again. The question for me would always be what mesh quality is provided and whether Remesh can improve it after the cut. From there, the rendering quality might depend on.
During my time as Architect, we used Allplan and Archicad for visualization work. We sometimes started over from scratch and created it manually, depending on the needed results.
I updated this week to Archicad 26 to explore how Cineware is implemented now. I have not lost contact with that world.
I believe everyone has their workflow, and coming from one app, where you had strong muscle memory, to a new one, will feel claustrophobic, at least from my experience over the past three decades. Your experience will be different, perhaps.
I do not know your projects; I will check your website if you share a link.
After seeing your work, I might formulate some ideas. Eventually, MoGraph might help, or creating parts with Splines and other options will also work. Yes, each project has different challenges, so I avoid general answers. But no, we don't have the same tools as in Modo.
Feel free to use the "Share your Ideas" (link below), but please remember that we can't just copy other companies' ideas.
My best wishes
HI there my company is called The Thought Foundry but the website is very old and needs updating www.thethoughtfoundry.com but I have a more updated personal site with more recent work here https://thedavidwood.myportfolio.com. As you can see I have done quite varied interior design projects from exhibition design to more recent design for Virtual & XR projects. Most of the last 10 years has been creating themed attractions for brands like Marvel, Mattel, National Geographic etc. We create most of our 3d work in Cinema 4d now and it has become our main modelling & rendering tool with Redshift. We are not high end visualisers but we design from concept to art direction on site so using 3D modelling has become very important in our pipeline. I hope it is of interest. Thanks again for the reply. (& yes you are correct about creating bad geometry but sometimes it gets the job done, he he!
Thanks a lot; as Architectural Visualization has a wide range, this information helps to get a rough idea about your work. What I see on your page tends to be a completely new challenge each time. Not the standard walls, windows, floors, etc. So you certainly have to invent for each project a workflow even.
Besides classic modeling steps or sculpting:
I first suggest taking a plane and cutting it to your needs in any shape with a Knife or Spline-driven Knife; eventually, use Selection Capsules or manual selections to delete while adding with the Poly Pen.
As a result, you might end up with a horrible mesh. Then use the Remesh, eventually with a Spline a Poly flow guide, and adjust a few times until you get a clean mesh. After that use the Thicken Object to adjust to an single or variable (i.e., organic) thickness.
As you undoubtedly know, modeling is like chess playing; always many steps ahead to win.
If you have something to model, or looking for some ideas, please share a sketch, blueprint, or project file. I'm happy to look into it.
All the best