May 26, 2023, 1:11 AM

In 3DS Max you can set the real world size of a map/texture so it is scaled correctly on to the geo. This is done automatically if download a Corona or VRay material

Some of the new Redshift materials in the asset browser have the real world size of the map in the title, but I'm unsure how to apply that scale correctly in C4D.

The default scale of a texture node in Redshift is 1, is this 1 cm or 10cm?