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    Displacement on low poly mesh ZBrush/Cinema4D

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    zbrush cinema 4d redshift displacement subdivision
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    • S
      sense-leather last edited by Dr. Sassi

      Hi Guys,
      I am attempting to rig a very low poly hand in Cinema4D, but I am having issues with smoothing. The subdivision surface and tessellation (object tag) overly constricts the geometry of the hand, altering the shape dramatically. This change in geometry also creates a pinching effect when I apply a displacement. ZBrush doesn't have an issue smoothing out the hand while preserving the geometry, but I cannot replicate that in Cinema 4D. Here is a screen shot: help-with-rig.jpg

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi sense-leather,

        The hand on the right looks quite different, stretched.

        As usual, images have very little information. Could you attach an example file with the displacement texture, perhaps with a render from ZBrush, so I can understand what you see and perhaps place some notes on the render that are important to you? I assume we all have our ideas of how things have to be.

        So far, I think it is safe not to use a SDS-object and RS Displacement (RS Tag) for the same object. Not that you mentioned that, but just in case.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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