Noise distortion on volumetric lights in RS
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Hello
I'm wondering if there is a way, when you have bring in an environment object in RS, to have some distortion on light beams as if they were not just perfect straight lines but were bending a bit in haze or fog?
Maybe its a light shader thing?Thanks!
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Hi AlexC,
Neither the Lights nor the Environment have any options to do that.
If you have an example image, I am happy to look into how that could be somehow achieved as "fake" (VFX).
All the best
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Thanks Sassi, that's what I figured. It's not really a super important thing , it was more to explore what was possible with the built in tools
Thanks!
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You're very welcome, AlexC.
There might always be a way to fake it, but I have no general solution; it would be tailored.
All the best