Object 'spinning' in a bowl/globe
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I want to spin or move object within a sphere.
So I have an emitter emittting small cubes.
Those cubes has tistay within the sphere.
So the sphere gets an collison tag and the emitter cubes an rigid body tag.
So far so good, besides tuning friction and bounceness.But then the emitter cubes move faster and faster and eventually 'leave' the sphere.
At some point I want the emitter cubes 'merge' into a text.
Two questions:
- how to limit the speed of the emitter cubes?
- how to 'merge' the emitter cubes into a text?
PS How to upload / insert a image into a post.
I keep getting 'Image dimensions are too big'. -
Hi difference-front,
Please have a look here:
I have used mostly Thinking Particles here, as it feels the better way to adjust when and how things move. In the Xpresso Tag, I have marked the nodes that will change the outcome with a bright green Title Color.
One requirement, Project Duration, and Particle Life must match.=======
It is not needed for the solution above, but since you asked, typically, you can introduce more energy into the "clones" when the bounce is above 100%. To reduce it needs to reduce that energy. Did you use the Bullet or Simulation system?
When clones escape, the calculation needs a higher "step" setting.Images higher than 500 pixels will not work.
All the best
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Great answer again!
Than kyou very much. -
I am using R2024 and thus the Simulation system.
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One question.
How can improve the quality?
I have the same text again as previous "LevenSnevel" and I included it in the scene instead of "C4D".
However, the result is hard to read despite incrementing matrix count to 10000 en increasing the subdivision of the text.
Shere my result: https://youtu.be/bzGlw6bHMl8 -
Thanks, difference-front.
Please have a look here:
CV4_2024_drs_23_TPdt_03.c4dI use a Spline as shape and fine-tune the position then with the Inheritance Effector.
All the best
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Thank you.
I have to investigate this Inheritance Effector. -
Enjoy the exploration, Pim!
My best wishes