I added a second Rope Belt at the beginning of the spline connected to a Null "Move point".
So now, when I move this Null, the balloon should follow the Spline Rope.
However, this is now happening, the balloon stays in one place.
Also the length of the spline seems to change.
What am I doing wrong?
Latest posts made by Pim
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RE: blow up a balloon (fill it with air)
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RE: blow up a balloon (fill it with air)
Thank you.
Also the link in the email is very interesting.
Chris Schmidt showed here how to inflate a balloon-shape
https://youtu.be/G8cL9zZrMYw?si=Xl-6w_2m8sU_HkiA&t=2745So, I will model a balloon by taking a Sphere with a Taper and then inflate it.
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blow up a balloon (fill it with air)
I like to make an animation inwhich a balloon is filled with air. Is that possible?
Also, I like the balloon then to stick to a rope and when the rope is moved the balloon also moves.
I am using 2024.0.2I have seen some totorials doing this for previous versions using Spline Dynamics, which in 204 is now Rope functionality.
I have problems connecting and moving the rope and the balloon together. -
RE: Object 'spinning' in a bowl/globe
Thank you.
I have to investigate this Inheritance Effector. -
RE: Object 'spinning' in a bowl/globe
One question.
How can improve the quality?
I have the same text again as previous "LevenSnevel" and I included it in the scene instead of "C4D".
However, the result is hard to read despite incrementing matrix count to 10000 en increasing the subdivision of the text.
Shere my result: https://youtu.be/bzGlw6bHMl8 -
RE: Object 'spinning' in a bowl/globe
I am using R2024 and thus the Simulation system.
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RE: Object 'spinning' in a bowl/globe
Great answer again!
Than kyou very much. -
Object 'spinning' in a bowl/globe
I want to spin or move object within a sphere.
So I have an emitter emittting small cubes.
Those cubes has tistay within the sphere.
So the sphere gets an collison tag and the emitter cubes an rigid body tag.
So far so good, besides tuning friction and bounceness.But then the emitter cubes move faster and faster and eventually 'leave' the sphere.
At some point I want the emitter cubes 'merge' into a text.
Two questions:
- how to limit the speed of the emitter cubes?
- how to 'merge' the emitter cubes into a text?
PS How to upload / insert a image into a post.
I keep getting 'Image dimensions are too big'. -
RE: Coloring a text using proximal and emitter
@Dr-Sassi And here the final result.
https://youtu.be/_N6FzrBGfwE -
RE: Coloring a text using proximal and emitter
Aha, I see what you have done.
Clever!Thank you,
Pim