Shader Effector Noises Broken?
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Hi!
Since the new 2024 version shador effectors with noise seem to be broken. I used to be able to add a shador effector, set it to noise and the animate it. The clones used to wiggle around. This is no longer the case... can you confirm? Attaching a test scene her:
https://www.dropbox.com/scl/fi/x8hj4qwdaoemtuk3k8rpy/Shader_Effector.zip?rlkey=9pqk41xx8g8x4580kyjx0j4vq&dl=0
Cheers, Max
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Adding a Plain Effector with a Shader Field set to noise works though....
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Hi Max,
Thanks for the dropbox file!
Please go to the Shader Effector> Shading> Time Dependent and check the box.
Is that working for you?
All the best
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Ah! Yes, how could i miss that! Is that soemthing thats been added? Thanks as always!
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Thanks for the reply, Max.
It was there before, but the default is no longer on. I will write a little report. This might be very annoying otherwise. Thanks for bringing this point up.
Options> HQ Noise would have been my other suggestion
Cheers