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    Shader Effector Noises Broken?

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    shader effector noise animation
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    • F
      Frischvergiftung last edited by Dr. Sassi

      Hi!

      Since the new 2024 version shador effectors with noise seem to be broken. I used to be able to add a shador effector, set it to noise and the animate it. The clones used to wiggle around. This is no longer the case... can you confirm? Attaching a test scene her:

      https://www.dropbox.com/scl/fi/x8hj4qwdaoemtuk3k8rpy/Shader_Effector.zip?rlkey=9pqk41xx8g8x4580kyjx0j4vq&dl=0

      Cheers, Max

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      • F
        Frischvergiftung last edited by

        Adding a Plain Effector with a Shader Field set to noise works though....

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi Max,

          Thanks for the dropbox file!

          Please go to the Shader Effector> Shading> Time Dependent and check the box.

          Is that working for you?

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • F
            Frischvergiftung last edited by

            Ah! Yes, how could i miss that! Is that soemthing thats been added? Thanks as always!

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Thanks for the reply, Max.

              It was there before, but the default is no longer on. I will write a little report. This might be very annoying otherwise. Thanks for bringing this point up.

              Options> HQ Noise would have been my other suggestion

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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