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Connecting an object to the surface of dynamic cloth

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2023 sim button
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  • K
    kariomart last edited by Dr. Sassi Nov 22, 2023, 5:22 AM Nov 14, 2023, 1:01 AM

    Screen Shot 2023-11-13 at 4.56.37 PM.png

    IScreen Shot 2023-11-13 at 4.58.17 PM.png

    Project file: https://drive.google.com/file/d/1jZzFssLjJBV1z46e6dmdpw0YuAKoitCY/view?usp=sharing

    I am trying to "attach" a button to a suit jacket I modeled, using the Connector Tag. I can get the button to follow the jacket's dynamics, but it continuously passes through the jacket. How can I avoid this? I've tried adjusting the button and jacket's thickness value, but it didn't help.

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Nov 16, 2023, 3:21 AM Nov 14, 2023, 10:40 PM

      Hi kariomart,

      Thanks for the file. Which shows up here as a 2023 file.
      The Connector can't be alone; it must be a Simulation object.

      Anyway, I would suggest caching Cloth and using the Surface Deformer here.
      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20231114_CV4_2024_drs_23_CLtsb_01.c4d.zip

      Often, a Constraint is suggested for Buttons, but I have not found a stable setup with Simulation with it. I.e. I assume there is something, but I need to explore it more.

      Let me know if that works.

      Here is an example done in 2024
      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_Clips_DRS/20231115_2024_Button_01.mp4

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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