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Rotate clones around effector axis?

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  • MaverickMongoose
    MaverickMongoose last edited by Jan 13, 2024, 5:49 AM

    Happy New Year Dr Sassi, hope you had a good one!

    Do you happen to know if its possible to rotate a selection of clones around a defined axis with Effectors and Fields? And not the clones local axis?

    I thought this might be achivable with the plain effector and a linear field, by setting the Transform Space to 'Effector' but that doesnt seem to do anything.

    I've attached an example file showing what I'm trying to achieve.

    I guess it could be done with Nulls and parenting, but it seems like it should be easy enough to achieve with mograph.

    Thanks again!!

    blocks problem.c4d

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Jan 13, 2024, 7:33 PM Jan 13, 2024, 7:33 PM

      Hi MaverickMongoose,

      Here is a setup that would do precisely that, but in steps. Please have a look.

      CV4_2024_drs_24_MGtg_01.c4d

      Clones have their own Axis (Matrix, to be more precise), and the information starts to work there. Hence, there is no native option to move a group while keeping the constellation as is during any kind of move.

      The typical follow-up question is that every clone needs to be moved (then) individually after the group move; this needs another step, like the setup below.

      CV4_2024_drs_24_MGtg_02.c4d

      I hope that works, at least for your project.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • MaverickMongoose
        MaverickMongoose last edited by Jan 14, 2024, 6:02 AM

        Thanks Dr Sassi, interesting approach!

        Shame clones cant be rotated around the effector axis though, that could allow for some interesting effects.

        I'll give this method a try then.

        Thanks again!

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Jan 14, 2024, 6:56 AM Jan 14, 2024, 6:56 AM

          You're very welcome, MaverickMongoose.

          Yes, if that could be easily defined, that would be great.

          Perhaps share your idea with MAXON, and if many more people read this and submit one as well, it ends up high on the to-do list.
          https://www.maxon.net/en/support-center

          login-to-view

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • J
            jeff-bluejade last edited by Sep 25, 2024, 11:09 PM

            Just wanted to reply that I came to this thread looking for the same answer. I want to be able to create an organic "orbit" with cloner objects in a constellation moving at individual speeds around a central axis.

            MaverickMongoose 1 Reply Last reply Sep 25, 2024, 11:43 PM Reply Quote
            • MaverickMongoose
              MaverickMongoose @jeff-bluejade last edited by Sep 25, 2024, 11:43 PM

              @jeff-bluejade I ended up using the technique shown in this tutorial for a rubiks cube to solve my problem: https://youtu.be/9fTtL-TFMSQ

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              • Dr. Sassi
                Dr. Sassi last edited by Sep 26, 2024, 2:43 AM

                Thanks for the reply, Maverick Mongoose.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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