CINEVERSITY

  • Recent
  • Popular
  • Users
  • Groups
  • Login
Maxon Logo
  • Login
  • Search
  • Recent
  • Popular
  • Users
  • Groups

Advanced Biped Character Definition

Question & Answers
2
4
282
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Fettness
    Fettness last edited by Jan 23, 2024, 11:10 PM

    I cannot for the life of me map an advanced Biped to be driven by a character solver.
    I have manually added all bones (yes including IK+FK+BLND) and nothing works, I got a bit of movement by adding some and not others but I could not figure out what made those bones work.
    All I can figure is I need SOME of the bones like IK and FK but not all the bones?

    Anyone have some experience here? Not being able to use Mocap for a starting point on advanced riggs is nuts to me.

    I feel like C4D should just have an advance biped preset.
    If I can get this to work by some miracle I will upload it the preset to gumroad.

    1 Reply Last reply Reply Quote
    • Dr. Sassi
      Dr. Sassi last edited by Jan 24, 2024, 3:45 AM

      Hi Fettness,

      For this, the Character> Mixamo Rig was created. To my knowledge, the main difference is based on missing Eye and Jaw options.
      https://www.youtube.com/watch?v=HS2S5SleiHE

      The Face Rig might help here. The setup is explained here:
      https://cineversity.maxon.net/en/series/face-rig-tutorial?tutorial=face-rig-tutorial-introduction

      If you miss more, please create a feature request to Maxon:
      "Share Your Ideas"

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      1 Reply Last reply Reply Quote
      • Fettness
        Fettness last edited by Jan 24, 2024, 9:44 PM

        Right, yeah I understand there are other rigs that auto import, but if you have a rig that needs the fine controls of the advanced biped rig but you want to drive it with mocap that should work right? I feel like I am just missing the correct bones to ad the the character definition.

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Jan 25, 2024, 12:04 AM

          Hi Fettness,

          I'm not aware of any default solution for this. Nor has anyone ever asked in the past ten years to connect this rig with MoCap data.

          When you check all the FK Joints, the number of Constraint Tags that rule over those would prevent using them quickly.
          IK and FK are the feed for the Bind Joints, meaning that if you need to overwrite anything, that would require a lot of change.

          Using only the Controller to transfer would also not work. So, creating that definition would be a lot of sorting through. Yet, again, the typical Motion capture would not provide all the needed information to run it. Which leaves a lot of manual work along the way. I haven't seen a MoCap from anyone here that would contain all the details, which is even more valid for the Toon rig/character.

          I can only suggest opening a ticket with the needs that you have. "Share Your Ideas"
          https://www.maxon.net/en/support-center

          Sorry, that is all I can do.

          My best wishes

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          1 Reply Last reply Reply Quote
          • First post
            3/4
            Last post