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    Cloning onto an object in a uniformed way?

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    • M
      Mark last edited by

      I am trying to clone an object onto an uneven surface creating a grid with each cloned object sitting flat on the surface of the uneven object/Landscape so they are naturally leaning a bit in a random way but aligned in rows.
      Researching this I think I need to clone onto the points of a plane that is projected onto the surface of my uneven object/Landscape. I see in this tutorial https://youtu.be/QVrHxcDC2uE?si=S1e_8js_V4v9QnvI
      they do this but this Project Object command does not seem to be in C4d anymore.
      I think I can also do this with a Spline but I am having trouble with this as well, I found the Project Mesh but it is very slow and seems to be causing my computer to run out of RAM, is thee a better way?

      Thanks, Mark

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Mark,

        Please have a look here:

        CV4_2024_drs_24_MGps_01.c4d

        Screen Shot 2024-02-09 at 8.59.54 PM.jpg

        Or perhaps this option

        CV4_2024_drs_24_MGps_11.c4d

        Screen Shot 2024-02-09 at 9.57.29 PM.jpg

        Is that close to what you need?

        If not, please share a setup, perhaps simplified. It is easier to answer with a file. (If the file is below 1MB, c4d files are accepted here directly. Otherwise, please Dropbox, Google, Adobe, Apple, or Wetransfer cloud services only; thank you)

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • M
          Mark last edited by

          Thank you for this!
          This looks close but I am looking to make the cloned objects sit on the ground plane, like this only the cylinders sitting on the ground and tilting as in they are actually on the ground.

          cv4_2024_drs_24_mgps_11.c4d

          Thanks, Mark

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          • M
            Mark last edited by

            yes, I should have uploaded a project!

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Thank you very much for the file, Mark.

              Please have a look here:

              CV4_2024_drs_24_MGps_21.c4d

              The Matrix Object is the classic object to be deformed without deforming the Clones later on.

              You can filter Rotation and Scale with the Inheritance Effector, so only Position is left.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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