Hi Balakay612,
The first idea is typically either Ray-Switch or the RS Render Tag. Anything in "post" is possible, but in all three options, there are some problems.
The main problem is that the visibility of the object is based on the camera position, but what is seen from the camera in a reflection has a different perspective. In your images, I see flat objects, which simplifies the perspective problem.
Please have a look here:
CV4_2025_drs_25_RSvs_01.c4d
Screenshot 2025-05-28 at 11.37.21 AM.jpg
The key is to have sufficient resolution in the object to produce a smoother "transition" between visibility and invisibility.
The camera is the key point here, and with the "Move_Me" target, the Field Cone is positioned as needed.
This Field Cone defines the Vertex map of the object. The created data can be used to drive aspects of the material, such as opacity.
I used a 3D object (not flat) here to showcase the limitation, but with flat objects, as mentioned, that should work.
Similar to that might work a front projection with an animated "mask" video-file.
All the best