Hi friends,
In the meantime, how are command icons change? I have a lineup of cog icons and have to hover over each to see what they do. I search around in the command manager to no avail.
Thank you,
-C
Hi friends,
In the meantime, how are command icons change? I have a lineup of cog icons and have to hover over each to see what they do. I search around in the command manager to no avail.
Thank you,
-C
Hmm... my dropbox links aren't working at all!
Stand by, please...
Thanks, Dr.
Yes, I think I did exactly what you did. Here's a revised link:
https://www.dropbox.com/s/w9deb18xltm1msi/Shoe3DPaint.mp4?dl=0
Hello C4d friends!
I'm so close to being able to paint a shoe I can taste it! For some reason, though, I cannot get the 3D painting feature to work. I have done this before without hassle, but that was long ago and either I'm forgetting something or something changed. Thank you for any help.
I ran the wizard, with appropriate settings to create a color channel in the material, no problem.
Now I have the ability to paint within the texture editor window. Great! but not what I need.
3D painting is active.
Materials have the little pencil next to them and no the red X.
I can adjust colors, brush size, etc, still for some reason I cannot paint directly on the mesh...
What am I missing?
https://www.dropbox.com/scl/fi/ocjz5scp9oaopi2hka6oa/Shoe.mp4?rlkey=vdorxth96idzgn2m6x10g6ctf&dl=0
Much love!
Chum
Hello C4d Friends,
I've got 47 Instances of a big leaf.
The master leaf has a Bend Deformer, which simulates wind.
The bend deformer has a Pose Morph tag, animating the wind movement with an 'oscillate after' command in the timeline.
My desired effect is to control how fast the bend deformer oscillates with a Linear Field.
I believe a Time Deformer is the correct path from here.
I understand how all these tools effect each other, but as for the final assembly, I'm unsure how to make everything work together. I thought my setup would work, please help me identify what I'm overlooking / missing:
Thank you, all!
-Chum
Yes!
Okay, I never would have thought of that. Wizzard stuff.
I'll be submitting my recommendation!
Thanks Doc,
So is there no way to get an absolute circle within the UV editor? Fit Circle is one of the best tools in C4d, would love to use it within the UV Editor:
https://www.dropbox.com/scl/fi/uchnyg9w19k67o8li259x/SadUV.png?rlkey=rcth5slb4lw0hi4uss8rfooc5&dl=0
Hello C4d Family,
I'm editing within the Texture UV editor. I'm wondering, is there a way for me to use the scuplting tools / commands within the UV editor? Tools like Iron, Fit Circle, Smooth, would all be useful, but I don't know how to use if it's available.
Another thing - when I use my scale tool, no matter if X Y are active, it always scales on both axis. Any clue on how to only scale on one axis?
Thank you all!
C
How silly of me...
99% of my problems are between my keyboard and my chair.
Thank you, Doc, though I may not have been clear. I'm looking for something a bit different. I would like to bind the 'enable' box to my keyboard, so I can swiftly turn safe frames on/off without going into the viewport settings.
https://www.dropbox.com/scl/fi/j8lp13r6q7mxb0m7hjbts/SafeFrames.jpg?rlkey=i22cfrlm6ify9vtx588ppnskj&dl=0
Hello C4d Brethren,
I'm wondering if there is a way for me to key bind the show/hide safe frame option found within the viewport settings?
Same question with HUD viewing options?
Much love,
Chum
Hello Cinema 4d Oracoli,
Simple enough this time, I've been scouring Internet to no avail...
I'm setting up a Visual Selector tag for the first time. Is there a way for me to import a layered image and make individual layers hotspots? I'd prefer to prepare everything in Photoshop and avoid brushing / creating layers in C4d.
Thanks!
-Chum
Ya, that was the problem. Thanks, Doc!
On to animate!
Hello C4d friends,
I'm trying to rig a toon on my own, and I'm having trouble which I believe is an IK Tag and Constraint Tag issue. In the file attached, all of my controllers work until I 'undo', and instead of the controllers resetting to their prior PSR, they go wonky.
Deeper thoughts: I'm unsure if I went the right way setting splines to drive everything? I set out to make it as simple as possible and as always it kind of got away from me... or maybe I need more splines to drive every joint? Do I set to Transform instead of Parent? Hmm....
Thank you all for your help!
https://www.dropbox.com/scl/fi/2cvhq3619fms0r9f6zm19/ChumsToonRig.c4d?rlkey=w2w63d6pyqpz8tx32v70kr7hr&dl=0
Thank you, Doc,
Can you please explain how optimize works in this instance? The only time I've used this function was to weld points close together.
Thanks Doc, unfortunately my files aren't behaving so well. I stripped everything down to the mesh, and here's what I get:
(hopefully it misbehaves in the same manner)
https://www.dropbox.com/scl/fi/8oa53ysybsjnnd6lgqljb/Pawn_.c4d?rlkey=rtf7shl8sejj8reftgxspqmur&dl=0
This is 100x better than the protection tag - if it ever worked how I remember?
Hello C4d Friends!
I've been opening some older .c4d files, and the Delta Mush I used when creating them is causing an issue. The entire mesh is see through when it's enabled. Took me forever to find out DM behaves like this, and it's consistent with multiple mesh characters I built at that time.
I'm guessing it has something to do with a recent update? Perhaps it's related to my recent upgrade to Redshift?
Thanks everybody!
Hello fellow creators,
Am I mistaken? It seems I used to be able to add a protection tag to a mesh, and it would become un-selectable in the viewport making life easy when selecting rig splines... Please guide me in the direction to achieve this.
Thanks everybody!
Ahh! Right in front of my face!
Thanks, Doc.