Thank you so much!, that video is just what I was looking for, it was a hierarchy problem, as always!. Just to place the mesh into the cloner and not into the object, cool!
Posts made by Cit
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    RE: Mesh Deformer with Clonerposted in Question & Answers
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    Mesh Deformer with Clonerposted in Question & AnswersHi!, 
 I have a High poly object with a mesh deformer (the old "cage") and a low poly object linked to it.
 I then applied a soft body tag, and it works perfect. I see the high poly object behaving as a soft body.
 But, what if I want to clone it?. Do I have to do it manually?
 Or I can use the cloner tool?. I tried but, of course it doesn't work as easily.I attached the disposition I have at the moment. 
  Thank you in advance! 
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    RE: Cinema 4d + redshift Bug in latest C4D update (hair issue) (+manual fix)posted in Question & AnswersHi! 
 Maxon Support just got back to me — super quick response, fantastic.
 They’re aware of the bug, and in the meantime, it seems that simply changing the order in the Render Settings should do the trick. Just place “Redshift” above “Hair Render.”
 I’m in the middle of a project right now, so I’d rather not test it until I’m done, but that should work.
  
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    RE: Cinema 4d + redshift Bug in latest C4D update (hair issue) (+manual fix)posted in Question & AnswersHi there! 
 Thanks for the answers. I’ll try using Progressive, but probably after I finish the project.
 I'll also share this with Tech Support, as @Dr. Sassi suggested.Thank you 
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    Cinema 4d + redshift Bug in latest C4D update (hair issue) (+manual fix)posted in Question & AnswersHi there! 
 I updated today to the latest C4d (2025.2.0)
 And I started having problems with a file I was working on.I tried to downgrade redshift first, as the error appeared when rendering in redshift but it didn't solve it, the problem was caused by the C4d update, I then downgraded to 2025.1.3 and now it works. The error is this one: 
  And I recreated the error in the file attached here: 
 problem hair.c4dThe issue is simple: you make a polygon selection over an object surface, then create hair there, and try to render: and error appears. Please try to see if I'm not the only one, I'm now working under 2025.1.3, but I want to upgrade to the latests version as soon as possible. Thank you! 
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    RE: getting object mirrored with symmetryposted in Question & AnswersThanks for your answer. It's ok, I will do it manually, but it was a great feature, such a pity it was removed. I will make a ticket ;). Thanks! 
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    getting object mirrored with symmetryposted in Question & AnswersHi! Not long ago, I used the symmetry tool to mirror an object. I remember it being quite simple—just place the symmetry tool, click (something I don't remember), then delete the symmetry, and I would get the mirrored object. But in the latest version, I can't find this option. Can someone help me, please? Thank you! 
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    RE: dynamic rig (following cineversity tut)posted in Question & AnswersHi! 
 Thanks! I made it smaller, and it works much better now, but it’s still not exactly what I want. I’ll keep trying.Regarding the field driver, I’m using it with the clones, but it doesn’t look as smooth as it does with the rig. 
 And everything has to loop...I’ll get back to you if I run into any other problems (which is quite possible, by the way). Many thanks! 
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    dynamic rig (following cineversity tut)posted in Question & AnswersHi! 
 I found this tutorial:
 https://cineversity.maxon.net/es/tutorials/siggraph_2017_rewind_ej_hassenfratz_essential_character_riggingFortunately, it covers exactly what I need to do, so it's incredibly helpful! However, I’ve run into a problem—please see the attached file. My tentacles seem too straight and rigid. Even when I lower the "strength" or "drag" values, it still doesn’t behave like it does in the tutorial. By the way, I’m a complete newbie at rigging. Thanks 
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    RE: xpresso + bend loopposted in Question & AnswersHi, 
 Thank you so much! Maybe I should go for rigging this time, but I think I’m already in love with the Field Driver. I didn’t even know it existed!Thanks again! 
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    xpresso + bend loopposted in Question & AnswersHi! 
 I have a cylinder with a bend deformer applied to it, and I want to loop the bend deformation. I added an Xpresso tag to a null object, using a noise node connected to the bend deformer (strength), but even when I set a frequency of 1, it doesn’t loop at 30 FPS over 30 frames.
 What am I doing wrong?Thank you! 
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    RE: kill pyroposted in Question & AnswersHi! 
 Thank you
 The video is this one: https://www.youtube.com/watch?v=_c-mARL7JNA
 (don't know what happen with the other copy and paste I've used)It is exactly what you send me in your scene. 
 I did that, the problem was that I don't know how, I created a "default simulation scene" as a child under Pyro output, and that new pyro killer tag wasn't added to the elements box of that new default simulation scene. Now it works.
  Now if I delete that "default simulation scene " and work again under project settings, the redshift material doesn't work...test pyro.c4d I'm going to try to make that dissipation under the material I think, because is too radical with the killer. 
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    kill pyroposted in Question & AnswersHi! 
 I need to know how to kill the pyro smoke.
 In x particles it exist a kill thing so you can dissipate the particles or smoke in the area where you applied that kill effector.I have a little smoke that goes up and I don't want it last so much, so I need something as dissipation, a kill effector or even a "life" value, as particles have. I have tried this video but I couln't make it work on new c4d update: 
 https://www.youtube.com/watch?v=_c-mARL7JNI love the pyro with redshift by the way, really cool. Any help would be appreciated. Thanks! 
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    RE: restrict voronoid from polygon selectionposted in Question & AnswersThanks, I separate the different parts and I'm trying to asign rigid body separately to voronoid and the the other part. 
 Thank you so much for taking the time to send the files, really appreciated!
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    RE: restrict voronoid from polygon selectionposted in Question & AnswersHi! 
 I had already tried that, but as you can see is not a clean cut, I need to maintain that selection as it is, the cut must be in the edges.
 Is this possible?Thanks! 
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    restrict voronoid from polygon selectionposted in Question & AnswersHi! 
 I have an object with a selection tag
 I then make that object a child of a voronoid
 I use on sources the point generator distribution,
 but I need that that selected faces of the polygon remain intact, no break at allI search on the web and several tutorials but nothing seems to work. 
 Any idea?Thanks! 
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    RE: Initial state mix rigid body + cloth with a connectorposted in Question & AnswersThank you!. Yes I understand what you said. That thing is almost the same that happens to my file. So what you say is that when you apply initial state, the objects still keep the forces. What I did in your file is make editable in that position and start again with the dynamic tags, in yours is working, let see in mine. Thank you! 
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    Initial state mix rigid body + cloth with a connectorposted in Question & AnswersHi there! 
 I want to make a loop with a simulation but first of all I need to stablish an initial state so here is what is happening:- I made the initial state for rigid body
- Made too the initial state for cloth object.
- Go to first frame and apparently all ok
 But, this cloth is connected to the rigid body with a connector, and when I play animation is all messed up. I tried to make the connection after stablish that animation, making the connector points again, but still not working. Any help? 
 Thank you