Thank you, thorsnuts,
Yes, I would love to share more.
Cheers
Thank you, thorsnuts,
Yes, I would love to share more.
Cheers
Hi atomician,
Thanks for the file.
To enable the option that you need, go to the Maxon Noise Node, in the Input Tab, set the Source to "UV/Vertex Attribute"
As the manual states:
UV / Vertex Attribute: This attribute uses the UV coordinates to control the location of the noise. Discontinuity will be visible in the noise along seams in the UVs.
This means it will follow the UV setup with all the shortcomings that a model might have. The project file you shared stays stable if the Object is rotated or moved.
As a side note:
The View Port is designed for fast preview; if you need a better Noise result, you can enable Editor View Menu> Options> HQ Noise.
All the best
Hi thorsnuts,
Please check with tech support
https://www.maxon.net/en/support-center
I have too little data to find anything. With just Nvidia I get no current entries.
Sorry that I can't do more.
All the best
You're very welcome, Vi!
Please let me know if you need something else. The more I know, the easier it is to find what you need.
Enjoy
Hi Vi,
Thank you for the additional information.
Please have a look at this file:
CV4_2025_drs_25_PAmx_21.c4d
This is the basic setup, to shape the fluid and have it (more or less) art-directable. Here, the Rail Spline is an important part of shaping the initial results.
In the file below, the Volume setup produces the fluid shape. It defines the part on the surface where new particles emerge.
CV4_2025_drs_25_PAmx_22.c4d
An alternative would be to take the initial fluid build and have the particles for the next step taken from it. This would reduce the fluid "body".
CV4_2025_drs_25_PAmx_23.c4d
I hope the three little examples help to shape your idea. Remember that a second fluid stream (like the first) can be built differently and used to subtract from the first one (inside the Volume setup) to create a more complex fluid body.
All the best
Hi move-reactions,
As you noted, this is the site-issue forum. It is not at all a backdoor. I allowed it the first year, but the first post in this forum should be: " I have a subscription and problems accessing the forum." The forum is left open for those things; otherwise, no one could ask that question. So please only for that.
Midi, try to contact the author of this plug-in
https://nitro4d.com/product/animidi/
Hopefully, you can use your subscription soon to access the full options here. Thank you.
All the best.
Hi Vi,
Sorry for the late reply; we had a Global Maxon Summit, all week long, I'm just out of the jet lag.
You did not specify if that is a still or an animation.
The example below is a collection of techniques, to shape particles and objects.
I did not try to match the image; I would need more information from you. Perhaps a storyboard?
CV4_2025_drs_25_PAmx_01.c4d
CV4_2025_drs_25_PAmx_02.c4d
All the best
Hi anywhere-final,
Sorry for the delay; we had a packed week during the Global Maxon Summit.
Perhaps Elly's tips here:
https://www.youtube.com/watch?v=L4riSkE7FwA
Or the ArchViz Series
https://www.youtube.com/watch?v=iMVdn5aNoPU
The size of the animation is quite high. Over the past three+ decades of doing or supporting ArchViz, I have not gotten anyone to do a 7500x1800 pixel animation. Given that even a few years ago, 8K - UHD was only possible with a lot of tech tricks, no wonder. (Yes, 1800 is not 8K-UHD)
Please contact tech support if the needed memory is perhaps the problem.
https://www.maxon.net/en/support-center
Since I have zero data from you, the only thing I can say is check with them. If you can easily do these animation resolutions with others, I'm glad you have a working pipeline and can share the results with tech support.
Even though I have 8K practical equipment, my understanding is that any Bayer pattern needs to be downsampled. Hence, I have only a 6K HDR monitor here. My experience with 8K UHD is practically zero, as I have no monitor here that can represent a reference 1:1 pixel ratio. This means I have not tested how my CPU/GPU would handle it.
I would be interested in who is requesting it. During this week's Global Maxon Summit, one of the world's leading teams presented ArchVIZ, but 8K UHD was not mentioned. So, please share a link. I would love to see it (even if I'm maxed out with my little 6K XDR Apple screen).
Thank you you.
Hi Simon,
Of course, I will explain that.
The FX ModNode is the Modulo function. It divides the input by the number provided (Divisor) in the node and outputs the remainder only. In case above the Fraction object is set to "Explode and Connect" which provides each "ring" as an object with its own ID number..
This number is then provided in the User Data Node. When you click on the User Data node, there is a Preset with some standards Redshift RS MoGraph MG User ID (RSMGID). This could also be USER Data on an Object; then, you must type its name there.
So, the User Data provides an ID, typically starting with zero and then counting up: 0, 1, 2, 3, 4, 5, etc.
To switch two colors, we need to run the Color Switch using 0, 1, 0, 1, 0, 1, etc.
Let's take ID 3 and use the entry (Divider) 2, which means 3 divided by 2 = 1.5. For our needs, it can be divided one time and have a remainder of 1. If we do the same for ID 4, then we divide 4 by 2 = 2. It divides two times and has no remainder, meaning the result is zero.
Here is another source
https://youtu.be/Lf7JaGaeDP4?feature=shared&t=780
The Module node is often used to turn progressively counting sequences of numbers into smaller loops. It takes only color 0 and color 1.
If the divider were three, then you would get three colors, as the remainder would be 0, 1, 2.
Why does the ID number start with zero? In the past, computing was expensive, and every part of each binary needed to be used; hence, everything typically starts with a zero.
Please let me know if that was clear and if you have changed the number to something else and got different results, hence why the file has all ten fields set with color; typically, they are all white, but I hope it invites you to explore.
Please always ask; I'm happy to dive into it.
All the best
Hi Simonsays,
Sorry for the delay, but we had a Global Summit. Thank you very much for the file.
Is this close to where you like to go?
CV4_2025_drs_25_MGac_01.c4d
Please let me know if there is any question that the file doesn't answer, or if you need something differently.
All the best
May 17 - the day to cure jet-lag.
Hi Capprim,
Well spotted; thanks for sharing. Yes, that makes sense. While I do not know the scene, strong light gets bounced more often before it is considered "unnoticeable." Each bounce causes calculations, while the tone-mapping might cover the initial bright light-up.
Please have a look at Elly's tips:
https://www.youtube.com/watch?v=L4riSkE7FwA
I have QA'd and timestamped the video. I hope you enjoy the nicely structured content.
Have a nice weekend
Hi Capprim,
Thank you for your patience. I will have a look later, thank you for understanding.
My best wishes
Hi Capprim,
Thanks for the file. I am currently at the Maxon Summit and can't look into your file before next week. This is just a wild guess (as you might know, I don't like to do this, as it might waste your time; sorry about this). Please start the render; ignore the first time. When the image starts to render, or if it is done, render again. The initial processing of all textures, etc, takes time. This is a process to optimize the data.
Perhaps check with tech support, but many of them are also here, so please allow some time. Sorry for the delay. (Typically I answer even during my time off, but this week is packed, of course all to make everything better.)
https://www.maxon.net/en/support-center
Again, sorry for this delay.
All the best
Hi stop-meaning,
Copying and pasting the data into a new file is always a clever idea. When something feels weird, however, check the cache path.
I will have another look next week; I am at the Maxon Summit, sorry about the delay.
All the best
Hi stop-meaning,
In one setting, you are in ACES (2024); in the other, you are in sRGB (2025). In the 2025 version, the default is sRGB. But there is ACES tone mapping set up. I am not on my computer, as I am this week at the Maxon Summit. Tone mapping means, to get greater values than 100% into the file (even if they don't exist!), the space for them is created by squeezing the 0-100% values and creating some space for them. Hence, the initial 100% is lower. Please choose what you need. But just sRGB as render space and ACES used here as tone mapping sounds wrong, going by your target.
I am back next week, and I will look into it. Sorry for the delay. (Typically I answer even during my time off, but this week is packed, of course all to make everything better.)
Cheers
Hi Blake,
I am not on my computer as I am visiting the Maxon Summit this week. So I have to do what I think is not the best way to do it—guessing. Sorry about that.
Having a whole scene (or a larger group) in a Boole might not work when one part is not ready for this.
Take the most complete object and test if a cube can Boole it. Perhaps with the group either under a Connect Object or Booled first, or even merge all first. Those three might hold one option to explore further.
Please note that Multi Instance might be source of trouble here, if the Cloner is set to this.
My best wishes
Hi there,
As you might have noticed, I never stop answering, even when I take some days off.
The next 9 days will differ as I'm part of the annual Maxon Summit.
I keep an eye on the forum, but for my own sake, I will have no computer with me, just an iPad. If I can help, I will do it.
Sorry for all the inconvenience that might cause.
Cheers.
Thanks for the reply, entry newspaper.
My best wishes for your project.
Please note that we have a company-wide Summit over the next nine days, starting tomorrow, so I will be less likely to be online.
My best wishes for your project
Hi sign-mission,
R13 was released in 2011, 14 years ago.
Standard Particles are different now, and the R13 Standard Particles are now Standard Particle Legacy.
Sorry, I do not have R13 installed anymore. You might explore Thinking Particles for this.
I assume you have no subscription, which is why you have no access here.
This forum is for Site Problems only.
My best wishes.