Hi MaverickMongoose,
Please try this:
Load the Cache into the RS Volume and apply your Material to it.
Is this working for you?
Yes, and it's an extra step, but it's the best I've gotten done so far.
All the best
Hi MaverickMongoose,
Please try this:
Load the Cache into the RS Volume and apply your Material to it.
Is this working for you?
Yes, and it's an extra step, but it's the best I've gotten done so far.
All the best
Hi MaverickMongoose,
Something is off, I agree. But I can't reporduce it in a new scene, even I recreate your set up.
Please check with tech Support.
https://www.maxon.net/en/support-center
Sorry that you have trouble!
Cheers
You're very welcome, life-board,
Enjoy your project!
Hi MaverickMongoose,
Thanks for the file. It is so much faster to answer with it.
When opening your file, I see that the Perspective View (you have two Perspective views enabled) is not set as Render View.
Could that be the problem?
All the best
Hi nuno_motion,
Take your polygon model as it is when the Cut is done. (Current State To Object, CSTO)
Shape this Model as you need it after the retractors have been applied.
Next, drag this Model into the Pose Morph, placing it in the lowest position in the list. When prompted, respond to the alert with a confident Yes, indicating that this is an Absolute state.
Set the Model (retractor state) you created with CSTO to invisible for editing and rendering.
When the cut-state is done, animate the (retractor state) slider of the Pose Morph to the level you want.
Examples are below. The first one has both states as absolute, the other one relative for the cut and absolute for the retraction state. Just in case.
CV4_2024_drs_24_ANsc_31.c4d
CV4_2024_drs_24_ANsc_32.c4d
All the best
P.S.: Here is a 60-second run-through of a quick setup. Please note that the Initial spline can be adjusted at any time.
The main animation is in the MoSpline Object tab.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240423_Reflections-Band.mp4
File from the screen capture.
CV4_2024_drs_24_RSal_51.c4d
Screenshot
Enjoy
Hi author-ball,
What projection mode do you have set while in Redshift? If in UV(W) mode, this will not work. (Sorry if that sounds in any way unfriendly; that was not my intention.) The screenshot does not show me the data needed. Anyway, if possible, please share a demo file. Screen captures or images are usually not helpful. But thank you for the effort.
Please don't mix different questions in one thread; it makes it hard to find and read through. Thank you.
Standard Render is not a GPU render engine; it was developed way before GPU were powerful enough.
All the best
Hi life-board,
Thanks for the question, which made me invest the time I would love to have for a while, for myself, there was obviously no time to explore it. But when I saw it for the first time, I was intrigued. So thanks for the push
It looks to me like a reflection of a hidden object.
Not that I had that answer in a library, but getting it very simplified took me a while. If I had to do it for a project, my setup would be more separated in AOVs and compositing. Here, my intention was to get it "in camera."
One significant influence is the roughness of the floor.
Please have a look here:
CV4_2024_drs_24_RSal_41.c4d
CV4_2024_drs_24_RSal_42.c4d
The version "42" might come close.
My best wishes
Hi Chris,
Below is a screen capture demonstrating merging joint-driven (weighted) objects into one. If merged directly, the Joints are missing)
I'm sure process will look simple after you explore it on the example file.
Here is a 60-second clip going through it. I think it is a good idea to keep the Joints and objects in the Object manager in the same order if they are not just copies, like Joints 1, 2, 3 (or 3, 2, 1), and the objects as well 1,2,3, or 3,2,1, etc.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240422_MergeJoint-Weight.mp4
Test file:
CV4_2024_drs_24_ANmc_11.c4d
Connected
CV4_2024_drs_24_ANmc_12.c4d
=======
As a side note: (Alternatives)
An easy way to work on mechanical setups is to have PoseMorph working on them while the parts' axis is the animation's axis. However, that would work for Joints as well. These Pose Morphs, even on different objects, can be connected to the user Data Slider and animated from this "central" mixer created with user Data and XPresso.
Or:
Have character definitions bring matching hierarchies into sync.
Or:
Joints can also be placed in XPresso Lists and "Iterated" throughout to work in sync.
If this doesn't work, we look at your file
Cheers
Hi cyticre,
Thanks for the effort. However, there is no comparison between having the file available and a screen capture. I did not ask about it, as a licensed model can't be shared. I get that.
Images or screenshots are problematic because they do not show the needed information. What I saw is pretty much what I have assumed in my reply above, which led to assumptions.
What I do not know, for example, is how the joints move the parts. Is it via Hierarchy or Weighted/Skin? It looks like weighted, correct? But what is below the object?
I wrote this to share that you have all the information, but I miss those details, which leads me to guess. This, in return, leads to wasting your time. I try to avoid that.
You left the groups folded (Object Manager) in the screen capture. It was difficult to tell what to do without knowing how it was set up. There is no comparison to having the project file.
My suggestion:
You could pack the three parts that need to be in Sync under a null Object, then create the Animation clip for that Group while the Parent null is selected. This results in a single Animation Clip. Anything that is done to this clip will affect all parts.
Besides:
I do not know the hierarchy and parameters of the landing gear of the three, but if they work the same, you could run two of them via XPresso based on the third one.
There are other ways, but there might also be a limitation based on the setup.
All the best
Hi cyticre,
Based on the information in your image, the animation was split into Airplane parts, which can be grouped under a Null. That would be the simplest version.
This allows moving the whole aircraft via the Null Object but keeps the Keyframe for specific functions in the Object Groups.
What is missing here is an easy way to handle the animations itself. I believe the six parts are "functions units", and they work perhaps in concert but not necessarily in sync.
If you take that Null setup, then click on each child object, one after the other, and while one is active, use the
Main Menu> Animate> Add Motion Clip…
This will create a Motion Clip Tag for each Object. When you create a motion clip a Motion Clip for the Null Object (Parent), deselect the children in the Animation clip interface so you can comfortably have all animation in one Motion Clip Editor. You can just drag the Object into the Editor.
Now click on one clip and check the options in the attribute manager.
The Clips themselves can be moved, scaled, time-adjusted, cut, and combined with or without overlap (transition).
I have recorded a 60-second visual impression clip (not a tutorial) so you can get an idea of it.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240420_QuickImpress_AniClip.mp4
Example files
CV4_2024_drs_24_ANmc_00.c4d
CV4_2024_drs_24_ANmc_01.c4d
CV4_2024_drs_24_ANmc_02.c4d
With this technique, you can quickly animate the groups of objects. If the animation was set into a PLA 9Point Level Animation) then use this option to create the clips.
Animation clips can work also for the complete set up, but I assume the separation was done on purpose.
More about this
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/36839.html
The alternative would be to "Object Manager> Object> Connect Objects + Delete all Objects," but animating the plane would be so much work. Note: I have seen only the names of the parts and nothing else, which means very little information was shared.
Enjoy
Hi cause-blame,
I would need to see a file, but let's do it the other way around.
Here is a file that I have tested and cached (while the c4d does not include the VDBs, that would be way too large).
CV4_2024_drs_24_RSpy_01.c4d
Please check if it renders, then cache it and check again.
The other way would be, and here I feel it would be my suggestion, to contact tech support:
https://www.maxon.net/en/support-center
Perhaps we can do both; I will look into your file.
My best wishes
Hi buddy-guitar,
I assume it renders fine in Cinema 4D/Redshift 3D. Which indeed shows what channels to use.
In other words, if you use Cycles, ensure all VDB channels are set correctly.
Besides, in the forum, some mention what else must be set up correctly.
https://blenderartists.org/t/i-export-a-pyro-from-c4d-as-vdb-but-the-rendering-time-is-not-displayed-with-the-cycle-only-cycle/1461716
https://docs.blender.org/manual/en/latest/modeling/volumes/properties.html
Sorry, I'm not familiar with Blender's Cycle.
Good luck
Thank you very much, Craig, have a great weekend as well.
My best wishes
Hi Craig,
You're very welcome.
Volume means more hairs, or use some of the hair material's settings.
Here, I have placed a mustache on the Asset Browser's Raccoon, which follows nicely.
Cheers
You're very welcome, south-guidance
Fingers crossed this will work for you in no time!
Cheers
Hi Pitchi,
Please have a look here:
CV4_2024_drs_24_MGxp_01.c4d
Is that working for you?
Please let me know if you have any questions, and I will be happy to look into it.
All the best
Hi Craig.
Thanks for asking, I'm fine, I hope you do so as well.
I would have two ways, each time with the Pose Morph.
One uses Hair, the other just a Hair "card" (Image based).
CV4_2024_drs_24_CAel_01.c4d
CV4_2024_drs_24_CAel_11.c4d
Please have a look. I'm just back from a long trip at 1:15 a.m., so I'm a little bit short. Sorry about that. If you have a question, please let me know. I am happy to look into it.
Enjoy
You're very welcome, Dutchbird,
It's great that you got the wanted results
Thank you very much for the kind feedback.
My best wishes for your project.
hi south-guidance,
Please get in touch with tech support:
https://www.maxon.net/en/support-center
All the best