Hi Dr. Sassi,
Thanks so much for the suggestions and project. I'm picking it apart, trying to understand everything and have a couple questions.
- Why is the Plane inside a Connect object? I see that the Linear Fields don't work when it's turned off, but what is the Connect object's purpose?
- I see the function of both the Linear Fields, but I'm trying to understand the setup. The Vertex Map only has the Linear Field_Vertex (the gradient one) in its Fields and the Correction has the Linear FieldCorrection (the animated one) and Vertex Map in its Fields. Is the reason that the Vertex Map is defined only by the gradient of values, while the Correction Deformer is defined by both?
There's several new things I learned your response I'm trying to understand, but I also came up with a different solution that's way more time consuming but got me a decent result:
- Bake out the pillow case animation
- Use Edge to Spline on the opening of the pillow case (where the zipper will be) every 4 frames
- Use Pose Morph to animate between the Splines
- Use a Cloner Object for the zipper teeth and use the animating Spline as its path
Thanks again for the help!