Thanks again for that, more interesting setups!
Posts made by MaverickMongoose
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RE: Bake Mograph objectposted in Question & Answers
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RE: Bake Mograph objectposted in Question & Answers
That's a great method, I didnt try xpresso! AI told me to use Cappucino but that also didnt work for me.
I ended up getting the Alembic to work in the end, I just had to play around with the settings until I had the right combination which took forever. Shame there's no super easy way to do it.
Will definitely check out your course too, looks like some prety advanced stuff, thanks for that.
Cheers!
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Bake Mograph objectposted in Question & Answers
Hi Dr Sassi, hope you're having a great start to 2026!
I'm sure I've been able to do this in the past, but Im trying to bake the animation of an object that is being driven by effectors as keyframes.
I've tried 2 different methods , a CLoner driven by Effectors, and the object driven by effectors (Object deformation mode)
I tried to cach, bake as alembic, and bake object in the time line, and messed around with connect object, but it always bakes only the PLA, but I just want the Position/ Rotation.
Surely there's an easy way to do this Im missing.
Here's my basic setup with the 2 options - https://we.tl/t-tOTIqNtUUq
Cheers!
UPDATE: I did actually get this to work in the end by giving the cloner or object a cloth tag and 100% mix animation, can then bake the sim and get the POSITION / ROTATION, but thats such a long convoluted way of doing it, you must know a better way
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RE: Spline Wrap Hairposted in Question & Answers
Thanks for these Dr Sassi, I ended up doing this with the Reeper plugin. These are really great alternatives though, never would have thought to use the random effector on the curves! I'll definitely come back to these setups/ Thanks again and sorry for the slow reply. All the best for 2026 to you too!
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Spline Wrap Hairposted in Question & Answers
Hi Dr Sassi, hope you're well.
I'm make a piece of thread travel along a path like 4 seconds into this animation: https://www.youtube.com/shorts/L4B6Agk_NbA?t=5&feature=share
I was able to curl some hair around a helix, then using a line I also have hair running lengthways through the thread where it frays a little at the end - so basically I have 2 hair sets.
I then tried spline wrapping both together and along another helix - but no matter what I try it just wont wrap correctly.
The curled hair seems to wrap ok but when I add offset along the helix its a bit funy.
But the line wont wrap at all, it just keeps freaking out.
Is this a limitation of hair or is there a better way to do this to keep the curled and frayed parts but have the whole thread travel along a path?
Here's my file so far: https://we.tl/t-iCYOf4sBql
Have a great new years if I dont hear from you before!
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RE: Parent Null to Polygon Centerposted in Question & Answers
Awesome, thanks again for that and have a great Christmas and new years (if you dont hear from me again before!)
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RE: Parent Null to Polygon Centerposted in Question & Answers
I ended up using edges for the project, I thought I tried every cobination of settings, but great to know it actually works in a cloner on polygons!
Shame there isnt just a simple constraint you can use for this kind of thing, makes it kinda complicated when doing a lot of objects.
Thanks again Dr Sassi!
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RE: Parent Null to Polygon Centerposted in Question & Answers
I tried parenting it to an edge instead and it works fine. Looks like the normals in a cloth sim are fine on edges - weird that polygons get messed up though
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RE: Parent Null to Polygon Centerposted in Question & Answers
Looks like the moving mesh (which was a cloth sim) is the problem - for some reason the normals flip randomly in the sim itself
here's just the original plane sim, you can see if you select any polygon that the normals freak out during the sim. https://we.tl/t-oyCm5fWeg2
Do you know if thats something that can be fixed? Or do polygon normals always go crazy in a cloth sim?
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RE: Parent Null to Polygon Centerposted in Question & Answers
Cheers, basically Im trying to make a popup book - I want the page to turn (deform) and some paper objects pop up attached to the surface of the page.
Using the Cloner method almost works but as you can see in my project, it flips around strangley at the start
https://we.tl/t-0VUqoubtzG
I've baked the popup animation as keyframes, but the rotation seems to go crazy when it travels along with the mesh.
Any idea if there's a better way to stick objects to a page like this: https://youtu.be/1jxodEBzsRc
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RE: Parent Null to Polygon Centerposted in Question & Answers
Cheers, I mean it needs to stick to the polygon and move along with it as the mesh moves and deforms, so it needs to be locked to the surface not just placed there
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Parent Null to Polygon Centerposted in Question & Answers
Hi again Dr Sassi,
Do you happen to know if its possible to parent a Null to the center of a polygon on a deforming mesh?
I can get it working with a Cloner or Matrix, but I was wondering if there was an easier way with Xpresso or Constraints.
I can constrain to Points with Xpresso and Constraints and to a polygon, but I cant get the Null to align to the polygon normal and have it stick while rotating.
Here's my test file, any ideas if its even possible? https://we.tl/t-5fPW19qO3C
Thanks again!
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RE: Remove Weightingposted in Question & Answers
Awesome, thanks for that, worked like a charm! Been a while since Ive needed to rig something like this up, this work flow makes life much easier! Cheers!
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Remove Weightingposted in Question & Answers
Hi Dr Sassi,
I'm trying to rig the spine of a book to open using joints and weighting.
I've painted in some weights with the Weight Tool and intend to smooth it out. But there's a few weighted points I'd like to set back to 0 weighting as they poke out when adjusting the joints - but no matter what I do I just cant seem to remove the weighting with the weight brush.
I tried many different modes - I would think subtract mode, or setting absolute mode to 0 and painting would work but it doesnt seem to do anything on the points, sometimes it even adds to the weighting. I also thought holding CTRL and painting would work which is what Chat GPT recommended - but it doesnt work.
Do you know what the steps would be to remove the weghting on the wrong points by painting?
Here's my file so far: https://we.tl/t-6lejxCn0rX
Thanks again!
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RE: Animation Mode in Clonerposted in Question & Answers
Yes you're right! Moving those broken keys seems to fix the problem. The bake must have messed up the keyframes - I just used a track modifier for the bounce originaly. Weird that it looks fine without the cloner.
you've done it again, thanks for that! Now I can finish this one off, cheers!
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RE: Animation Mode in Clonerposted in Question & Answers
No worries, I did the test but I dont understand why that matters. On every frame mode in the timeline it should force it to perform the calculations shouldnt i? so if I do a mograph Cache it should work, but it still glitches. Are you saying it works fine for you and that it must just be my computer? I never would have thought it could be a hardware issue
cv4_2026_drs_25_mgta_11:
Frames: 301
Total time: 0.950
FPS: 316.91Test001:
Frames: 81
Total time: 2.189
FPS: 37.00 -
RE: Animation Mode in Clonerposted in Question & Answers
Sorry yeah it renders exactly the same with the glitching, my computer is pretty powerful so I cant imagine it could be that. I guess in that case it must be a bug, I thought it might just be something about the behaviour of the fields I dont understand.
When I try Maxon Support they always send me back to the Cineversity forum instead, I'll give it a try though. Thanks for looking into it for me!
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RE: Dynamic Particle Clonesposted in Question & Answers
I see, it's weird that it wouldnt take the transform into account from the Cloner, I guess it just doesnt adapt to that when being generated from a particle. I need objects to apear while being oriented upward so I guess i'll just change the object axis. All good, thanks for that - good tip on triangle mesh too!
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RE: Animation Mode in Clonerposted in Question & Answers
Sorry about that, here's a video showing what I mean https://we.tl/t-tNtohUs64h. See how the baked animation is fine, but when I put it into a cloner and try to offset it with fields it just goes crazy, I just dont understand why as I follwed the cineversity tute to achieve the effect. All I want to do is offset that baked animation so it plays via a field
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RE: Dynamic Particle Clonesposted in Question & Answers
if I disable ALIGN CLONE in the Cloner it seems to work, but why would that have any effect on dynamics? Could this be a bug?