Hi Dr Sassi, hope you're having a great weekend!
I've got a super simple dynamics scene where a sphere goes though a bunch of clones and pushes them appart, I now just need the material of the clones it comes in contact with (full clone not partial) to change color.
This is pretty mush the kind of thing Im trying to achieve: https://www.instagram.com/p/DFfihSotYd-/?hl=en
I tried feeding some fields through to a VERTEX COLOR TAG - a FREEZE to make it 'grow' across the full clone when in contact, but I then to fade away I thought a DECAY on top would work. But on top of the FREEZE it does nothing.
Here's my file so you can see what I mean: https://we.tl/t-BrnqIKOlRH
Without the grow it works well, but I want the grow so it engulph the full clones, so no material is half on any clone.
I find fields super confusing, never seems to be as straight forward as Id expect.
The other issue I get with this scene is that it crashes constantly, no idea why, seems so simple. Only thing I did was change the SUBSTEPS and COLLISIONS a bit for more accuracy.
Thanks again