Awesome, that works great! Must just be a bug then I guess.
You've done it again, cheers!
Awesome, that works great! Must just be a bug then I guess.
You've done it again, cheers!
If you middle mouse button you'll see I have a render view in the top left, I just switched to perspective before saving it for you.
Did you happen to try caching? Thats when the error happens?
Hi Dr Sassi, hope you're well.
I'm having a bit of trouble with a pyro sim in the latest c4d, I've set it up ok and happy with the look, so I tried caching it.
After the cache it displays in dots, which Im sure it didn't do before, it used to show exactly like the GPU preview, maybe a setting somewhere I've missed.
It also seems to render ok with a pyro shader in Redshift, however the cached sim scale of the volume is way off for no reason after caching (if you try to cache a few frames as it is, the resulting cache seems to scale up).
I've also noticed I cant change camera view while the cached file is active, could it be a bug maybe?
Let me know what you think, and thanks again for all your help, you're a life saver!
https://we.tl/t-hMEoS2LsA3
Is it possible to randomize the colors with this setup so they arent all colored in a row like that?
Thanks for that. I thought it might be easier to do! Shame it needs Xpresso, I never would have thought to do that.
Good to know though, I'll see if I can apply that to my project.
Thanks again!
Hi Dr Sassi, I'm trying to apply random colors to clones in Redshift.
I've made a Redshift Material with a Color User Data (set to Index Ratio) plugged into a Ramp with 8 colours.
On 8 clones in a cloner set to linear, each color is applied as expected.
However if the cloner is set to a grid of 8 instead the colors arent applied one after the other, it just takes the two end colors of the ramp.
Any idea how I can make it work correctly on a grid of clones?
Thanks again
Thanks again Dr Sassi, I might have to give that a watch then!
Thanks for that, I guess I'll try Maxon in that case (or maybe just send the model to Zbrush instead). Just thought there might be a setting I missed somewhere.
I had no idea about pasteboard, I've used it for years without any problem but it sounds like I might need to try something else if they're a bit dodgy.
The file uploader here never works for me, but I'll just use WeTransfer next time.
Thanks again!
Not sure if I should ask Maxon support for this one, but Im doing a bit of sculpting in the newest c4d version and noticed the new updated symmetry tool is missing the "clamp objects on axis" option as seen here: https://pasteboard.co/YScBhU1dCXKC.png
I cant smooth any detail in the middle of my model without a huge hole appearing on the symmetry line as seen here: https://pasteboard.co/kaKkwaZcgsWC.png
Any idea how I can fix this?
I cant see an equivalent setting in the new symmetry tool, I've tried with crossed planes, weld on, weld off and with different tolerance levels and still can't sculpt near the symmetry line without breaking the mesh.
Thanks again!
Brilliant, that worked perfectly, cant believe I missed that!
Thanks again Dr Sassi!
Hi Dr Sassi, hope you're well!
I have yet another question, I've got an animated sequence imported from Illustrator to C4D. There's 71 frames in total and Im using a cloner and Plain Effector to cycle through the frames with Modify Clone.
However the extruded sequence jumps all over the place.
It seems for some reason the splines imported from illustrator have random directions so I need to go through and manually reverse each spline that's pointing the wrong way.
I thought If I set the timeline to 71 frames to match the sequence I could easily do that by matching the animation frame with that of the timeline, but its off by fractions because the Modify Clone works with percentage and not actual frame number so finding the frames that need fixing is difficult too.
Do you know if there's a better way to do this? Or can I make all the splines point the correct way easily? Or even quantize the Modify Clone parameter so it doesn't use fractions of a percent?
Here's a link to the project file: https://we.tl/t-C0tkDXPfud
Thanks again!!
Cheers, I tried that too, but it just crashes constantly. Thanks anyway though
Do you know if its possible to bake or cache fields or convert a vertex to a baked animation?
No worries, in that case it's probably easiest to just put one vertex map into another in this case.
Thanks again Dr Sassi!
Cheers, but Im not sure this setup is exactly what I need.
I need the spheres emitting the growth to emit the exact same pattern but isolate it within the A.
I managed to get it working by using 2 separate vertex maps - when I have just the sphere growth in one vertex map, I can use that as a layer in a second vertex map and mask that easily with CLIP in the second vertex map (link below).
But do you know how I can do this within a single vertex map exactly like that?
https://we.tl/t-OFtACjbnWz
Hi Dr Sassi,
I've made a growing effect in a vertex map with a Freeze object and a few other effects. But now I want to clip all my layers to within the shape of a Text Spline (The letter A) so the growing effect only appears inside.
I tried setting the Text Spline to CLIP mode and placing it above everything else, but it does not clip.
I then tried grouping all the other layers and using the Text Spline as a Mask, but that didnt work (probably because I set the mask up incorrectly, not sure how its meant to work).
Any idea what I should do?
Here's my file: https://we.tl/t-Ww8OpOA15L
Thanks again!
doh,I swear I tried that and it didn't work, maybe I had the wrong thing selected.
Works great now, thanks again!
Dang, that seems complicated, shame it's not as easy to do as it sounds!
I'll see if I can get my head around this and give it another try.
Thanks again Dr Sassi!