Yep tried that too, same
Posts made by MaverickMongoose
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RE: lock rotation in rigid body simposted in Question & Answers
@Kh Cheers, I tried that already but even at the max value it still rotates on collision
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lock rotation in rigid body simposted in Question & Answers
Hi Noseman,
Ive attached my scene file, im just trying to spawn a bunch of boxes and have them stay facing directly toward the camera, but I cant stop them rotating.
Do you happen to know if theres a way to lock off rotation in a rigid body sim?
I've tried Bullet and the new sim engine and played around with anglular damping and tried increasing samples substeps etc, but no matter what there is always a little rotation on collision.
Or is there maybe a way to use forces or look at camera or a direction or something?
I also thought i might be able to bake the clones as alembic then just remove their rottional data, but that wont work either, cant bake the clones because they are spawned by particles.
Any ideas?
Thanks heaps for your help!
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RE: Pyro collisionsposted in Question & Answers
No worries, thanks for that Noseman! That works like a charm, much appreciated!
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RE: Pyro collisionsposted in Question & Answers
Anyone there? Is the forum no longer maintained? If not is there a better place to ask my questions?
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RE: Pyro collisionsposted in Question & Answers
Here's the file again, it expired: https://we.tl/t-m7yeyuVukBqWPvnZ
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Pyro collisionsposted in Question & Answers
Hi Noseman,
Welcome — and thanks for stepping in for Dr Sassi! Looking forward to learning from you and really appreciate you taking the time to help the community here!
I just have a quick question I was hoping you could help with regarding pyro.
I have a pyro flame inside a sphere and I just want it to collide with the inner surface of the sphere so it can swirl around and look cool. I made the sphere a collider and it kind of works. However, no matter what I try (increasing substeps, collision thickness, slowing down particles etc) I can't stop some of the flames from escaping, part of it always goes though.
Any idea what im missing or how to get the collisions to work correctly?
Here's my project file: https://we.tl/t-r1YDAjYNVSJwZAUm
Thanks again and have a great Easter!
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RE: Thank for all the questions and trust over the decades, take care!posted in Question & Answers
Hi Dr. Sassi,
I just wanted to say a huge thank you for everything you’ve done over the years. The amount of time and care you’ve put into helping the community is honestly incredible — 30,000 questions answered is no small feat!
On a personal note, I’m especially grateful for how fast you always replied — even on holidays which was above and beyond!
You’ve helped shape so many artists (myself included), and the Cineversity community won’t be the same without you. I truly wish you all the best with your new endeavors and whatever comes next — I have no doubt you’ll make a big impact there too.
Thanks again for everything, and all the very best.
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RE: Bake Mograph objectposted in Question & Answers
Thanks again for that, more interesting setups!
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RE: Bake Mograph objectposted in Question & Answers
That's a great method, I didnt try xpresso! AI told me to use Cappucino but that also didnt work for me.
I ended up getting the Alembic to work in the end, I just had to play around with the settings until I had the right combination which took forever. Shame there's no super easy way to do it.
Will definitely check out your course too, looks like some prety advanced stuff, thanks for that.
Cheers!
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Bake Mograph objectposted in Question & Answers
Hi Dr Sassi, hope you're having a great start to 2026!
I'm sure I've been able to do this in the past, but Im trying to bake the animation of an object that is being driven by effectors as keyframes.
I've tried 2 different methods , a CLoner driven by Effectors, and the object driven by effectors (Object deformation mode)
I tried to cach, bake as alembic, and bake object in the time line, and messed around with connect object, but it always bakes only the PLA, but I just want the Position/ Rotation.
Surely there's an easy way to do this Im missing.
Here's my basic setup with the 2 options - https://we.tl/t-tOTIqNtUUq
Cheers!
UPDATE: I did actually get this to work in the end by giving the cloner or object a cloth tag and 100% mix animation, can then bake the sim and get the POSITION / ROTATION, but thats such a long convoluted way of doing it, you must know a better way
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RE: Spline Wrap Hairposted in Question & Answers
Thanks for these Dr Sassi, I ended up doing this with the Reeper plugin. These are really great alternatives though, never would have thought to use the random effector on the curves! I'll definitely come back to these setups/ Thanks again and sorry for the slow reply. All the best for 2026 to you too!
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Spline Wrap Hairposted in Question & Answers
Hi Dr Sassi, hope you're well.
I'm make a piece of thread travel along a path like 4 seconds into this animation: https://www.youtube.com/shorts/L4B6Agk_NbA?t=5&feature=share
I was able to curl some hair around a helix, then using a line I also have hair running lengthways through the thread where it frays a little at the end - so basically I have 2 hair sets.
I then tried spline wrapping both together and along another helix - but no matter what I try it just wont wrap correctly.
The curled hair seems to wrap ok but when I add offset along the helix its a bit funy.
But the line wont wrap at all, it just keeps freaking out.
Is this a limitation of hair or is there a better way to do this to keep the curled and frayed parts but have the whole thread travel along a path?
Here's my file so far: https://we.tl/t-iCYOf4sBql
Have a great new years if I dont hear from you before!
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RE: Parent Null to Polygon Centerposted in Question & Answers
Awesome, thanks again for that and have a great Christmas and new years (if you dont hear from me again before!)
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RE: Parent Null to Polygon Centerposted in Question & Answers
I ended up using edges for the project, I thought I tried every cobination of settings, but great to know it actually works in a cloner on polygons!
Shame there isnt just a simple constraint you can use for this kind of thing, makes it kinda complicated when doing a lot of objects.
Thanks again Dr Sassi!
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RE: Parent Null to Polygon Centerposted in Question & Answers
I tried parenting it to an edge instead and it works fine. Looks like the normals in a cloth sim are fine on edges - weird that polygons get messed up though
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RE: Parent Null to Polygon Centerposted in Question & Answers
Looks like the moving mesh (which was a cloth sim) is the problem - for some reason the normals flip randomly in the sim itself
here's just the original plane sim, you can see if you select any polygon that the normals freak out during the sim. https://we.tl/t-oyCm5fWeg2
Do you know if thats something that can be fixed? Or do polygon normals always go crazy in a cloth sim?
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RE: Parent Null to Polygon Centerposted in Question & Answers
Cheers, basically Im trying to make a popup book - I want the page to turn (deform) and some paper objects pop up attached to the surface of the page.
Using the Cloner method almost works but as you can see in my project, it flips around strangley at the start
https://we.tl/t-0VUqoubtzG
I've baked the popup animation as keyframes, but the rotation seems to go crazy when it travels along with the mesh.
Any idea if there's a better way to stick objects to a page like this: https://youtu.be/1jxodEBzsRc