good
thanks you ! While experimenting with different techniques, I noticed that there could be additional tools for rigging. The Create IK Chain tool exists, but not Create IK Spline. A tool that allows converting an edge selection into a spline, then into a joint, and then adding an IK spline with controllers all at once would be ideal. This would eliminate the need to perform each step manually.
Posts made by Pitchi
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RE: Speed up Spline IK processposted in Question & Answers
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RE: Speed up Spline IK processposted in Question & Answers
Nice we can have good result with the Spline deformer
It's a shame we can't multiple Deformer Splines on an object and use fields on them. -
RE: Speed up Spline IK processposted in Question & Answers
good
thanks you, yes it's good for me, i found a good way to place quickly the IK spline on facethanks you !
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RE: Speed up Spline IK processposted in Question & Answers
I think I've found a fairly simple and quick setup to implement on a character.
video link : https://we.tl/t-NHA42iH0PP -
RE: Speed up Spline IK processposted in Question & Answers
Nice thanks you
yes i tried the face rig tutorial introduction but i can't do exactly what i want. I tried something else; in the IK spline tag, I can link the size of a null to the length of the tangent of a point on the spline. I think I'll create a setup with the spline, joints, and nulls, which I'll then duplicate and place on the character.video link : https://wetransfer.com/downloads/1f5879cfef13990556c146a3b11a22ea20251226105108/1583f6?t_exp=1767005468&t_lsid=fedd0751-1e46-4996-bda5-0e13466adbf7&t_network=link&t_rid=ZW1haWx8YWRyb2l0fGIzNzkzZDA2LTJjNzAtNGM5NS1hYzk4LWM5NDFjNjZjYWM2Yw==&t_s=download_link&t_ts=1766746281
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RE: Speed up Spline IK processposted in Question & Answers
Thanks you for the reply
the initial is to rig a face like this : https://www.youtube.com/shorts/3oeox_DL-SI
I'm testing different techniques to make the workflow faster., the pink squared Nulls are Controllershttps://www.swisstransfer.com/d/e072875d-7c88-4f8e-be73-b47056d3b75d
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RE: Speed up Spline IK processposted in Question & Answers
thanks you ! yes I think using a script is the fastest way if I need to create about twenty IK splines; if I remember correctly, they often use scripts for rigging in Maya.
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Speed up Spline IK processposted in Question & Answers
Hello, I'd like to quickly create IK splines. I'm using this video as a guide, and I'd like to know if there's a quick way to go from this hierarchy of joints to this one with nulls? (See the C4D file and the video link). Perhaps using a script? Or is there a simpler way to create an IK spline? I also want to use Bendy Bones as inspiration in Blender.
link :https://youtu.be/6Ctda4TSYYc
Joint_hierarchy.c4dThanks

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Cloner Time offset not workingposted in Question & Answers
Hi
i have an animation with a rigged object, i want to clone it and add some variations on the animation. I used the time offest with a ranfom effector but it not working. The Null controller have the offset but not the mesh.test.c4dhow can i fix it?
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RE: Morph and point index issuesposted in Question & Answers
Thanks
I found a solution using the Mesh Deformer to recreate the different poses morph -
Morph and point index issuesposted in Question & Answers
Hi !
I have a problem with Morphing a character. I have two facial expressions, both models have the same number of polygons, but I think the point index is different, how can I fix this?[morph_issue.c4d]-error- File size max 1MB
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RE: Error "this port needs a constant value"posted in Question & Answers
Okay thank you for your answer

Good weekend !
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RE: Error "this port needs a constant value"posted in Question & Answers
I managed to find a solution for the contrast but for example for the Cycles parameter it's the same, it doesn't work.
user data control mat.c4d -
RE: Error "this port needs a constant value"posted in Question & Answers
yes I tried using just the node value, it work. But then I can't use User data to control the Contrast parameter of the noise for example? And I have a question: I managed to control the Hue parameter of a Golaem HSL with user data. I don't understand the difference between the Maxon Noise's Contrast parameter and the Goleam HSL's Hue parameter. In terms of values, the 2 go from -1 to 1.
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Error "this port needs a constant value"posted in Question & Answers
Hi ! I created a User Data parameter ranging from -1 to 1. In the material, I created a User Data Scalar to retrieve the value of my parameter. When I connect it to the HUE port of a Golaem HSL it works, but if I connect it to the Contrast port of a Maxon Noise it doesn't work and I get the error βThis port needs a constant valueβ. How can I fix this?
Thank you

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RE: See texture in viewportposted in Question & Answers
Thanks! I've managed to bake the texture with the redshift baking system, it works. It's pity you can't see the appearance of redshift materials directly in the viewport without enabling IPR. I remember creating orbs with animated noise and ramps on them, and I had to render several times to adjust the speed of the noise. Good day

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RE: See texture in viewportposted in Question & Answers
Ok thanks, and can i precalculated the ramp? or maybe the solution is to bake the texture.

