Thanks
I found a solution using the Mesh Deformer to recreate the different poses morph
Posts made by Pitchi
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RE: Morph and point index issuesposted in Question & Answers
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Morph and point index issuesposted in Question & Answers
Hi !
I have a problem with Morphing a character. I have two facial expressions, both models have the same number of polygons, but I think the point index is different, how can I fix this?[morph_issue.c4d]-error- File size max 1MB
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RE: Error "this port needs a constant value"posted in Question & Answers
Okay thank you for your answer

Good weekend !
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RE: Error "this port needs a constant value"posted in Question & Answers
I managed to find a solution for the contrast but for example for the Cycles parameter it's the same, it doesn't work.
user data control mat.c4d -
RE: Error "this port needs a constant value"posted in Question & Answers
yes I tried using just the node value, it work. But then I can't use User data to control the Contrast parameter of the noise for example? And I have a question: I managed to control the Hue parameter of a Golaem HSL with user data. I don't understand the difference between the Maxon Noise's Contrast parameter and the Goleam HSL's Hue parameter. In terms of values, the 2 go from -1 to 1.
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Error "this port needs a constant value"posted in Question & Answers
Hi ! I created a User Data parameter ranging from -1 to 1. In the material, I created a User Data Scalar to retrieve the value of my parameter. When I connect it to the HUE port of a Golaem HSL it works, but if I connect it to the Contrast port of a Maxon Noise it doesn't work and I get the error βThis port needs a constant valueβ. How can I fix this?
Thank you

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RE: See texture in viewportposted in Question & Answers
Thanks! I've managed to bake the texture with the redshift baking system, it works. It's pity you can't see the appearance of redshift materials directly in the viewport without enabling IPR. I remember creating orbs with animated noise and ramps on them, and I had to render several times to adjust the speed of the noise. Good day

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RE: See texture in viewportposted in Question & Answers
Ok thanks, and can i precalculated the ramp? or maybe the solution is to bake the texture.
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RE: See texture in viewportposted in Question & Answers
Hi Dr sassi

Is it possible to see the texture without using the IPR? The animation doesn't play in real time when the IPR is activated. -
See texture in viewportposted in Question & Answers
I made an eye texture with Ramp and Layer. In the 3D viewport, the eye is completely black. Is it possible to preview my texture in the viewport? I'd like to animate the size of my iris with UV, but I can't see it as everything is black.

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RE: Select objets by point numberposted in Question & Answers
Thanks you
i will ask in the developer forum -
Select objets by point numberposted in Question & Answers
Hi
I have a lego project on Cinema4D with a lot of identical object. I would like replace all identicals objets by intances. Can select objets by the points number? for exemple i would like to select all objects with 152 points. Is it possible?Thanks !
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Change Polygon indexposted in Question & Answers
Hi

Can i modify the polygon index of a 3D mesh? i mean, can i replace the 5 by the 8 or change the order for example?
There are tools to do it on splines, i don't see similar tools for polygons.Thanks
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Pivot point with Fracture Objectposted in Question & Answers
Hi !

When i using a Fracture Object with the mode "Explode Segments", if i add a Random effector with scale parameters, the pivots is on the middle of each segments. Can i set the pivot down of each segment for example?
fracture obj.c4d -
RE: volume render issuesposted in Question & Answers
Thanks you, yes with just a video it's complicated, i asked me if somebody have already seen this type of visuel issue.
I think i solved it, i things. I had one volume texture for the 4 explosions, i created one for each. And i thinks it work now
