Okay thank you for your answer
Good weekend !
Okay thank you for your answer
Good weekend !
I managed to find a solution for the contrast but for example for the Cycles parameter it's the same, it doesn't work.
user data control mat.c4d
yes I tried using just the node value, it work. But then I can't use User data to control the Contrast parameter of the noise for example? And I have a question: I managed to control the Hue parameter of a Golaem HSL with user data. I don't understand the difference between the Maxon Noise's Contrast parameter and the Goleam HSL's Hue parameter. In terms of values, the 2 go from -1 to 1.
Hi ! I created a User Data parameter ranging from -1 to 1. In the material, I created a User Data Scalar to retrieve the value of my parameter. When I connect it to the HUE port of a Golaem HSL it works, but if I connect it to the Contrast port of a Maxon Noise it doesn't work and I get the error βThis port needs a constant valueβ. How can I fix this?
Thank you
Thanks! I've managed to bake the texture with the redshift baking system, it works. It's pity you can't see the appearance of redshift materials directly in the viewport without enabling IPR. I remember creating orbs with animated noise and ramps on them, and I had to render several times to adjust the speed of the noise. Good day
Ok thanks, and can i precalculated the ramp? or maybe the solution is to bake the texture.
Hi Dr sassi
Is it possible to see the texture without using the IPR? The animation doesn't play in real time when the IPR is activated.
I made an eye texture with Ramp and Layer. In the 3D viewport, the eye is completely black. Is it possible to preview my texture in the viewport? I'd like to animate the size of my iris with UV, but I can't see it as everything is black.
Thanks you i will ask in the developer forum
Hi I have a lego project on Cinema4D with a lot of identical object. I would like replace all identicals objets by intances. Can select objets by the points number? for exemple i would like to select all objects with 152 points. Is it possible?
Thanks !
Hi
Can i modify the polygon index of a 3D mesh? i mean, can i replace the 5 by the 8 or change the order for example?
There are tools to do it on splines, i don't see similar tools for polygons.
Thanks
Hi !
When i using a Fracture Object with the mode "Explode Segments", if i add a Random effector with scale parameters, the pivots is on the middle of each segments. Can i set the pivot down of each segment for example?
fracture obj.c4d
Thanks you, yes with just a video it's complicated, i asked me if somebody have already seen this type of visuel issue.
I think i solved it, i things. I had one volume texture for the 4 explosions, i created one for each. And i thinks it work now
Hi ! in my project i rendering some explosions with VBD sequence, but the second explosion have glitch and flahes. that happen when there multiple volume on the screen, when i have just one explosion there are no problem.
Where does this problem come from?
https://we.tl/t-mpfWBcI4dV
thanks
good thanks you for your reply
have a nice day
Thank you very much for your research. My goal is to create procedural nails, screws and weld joints on a tank. Too bad it doesn't work because we could create lots of details on a surface using different 3D shapes, procedurally and without UV unwrapping.
I tried Bake and it works, but too bad it doesn't work directly.
I have a question, I don't understand why we can't use the Distance Shader gradient for the bump or displacement. I mean, when I connect a Distance node to a Ramp node, with the Ramp we can change the gradient, change the colors. We can also mix the Distance node with a Noise in a Color Layer. Why is there a difference between the black and white of the Distance node and the black and white of the Ramp, Maxon Noise nodes when we connect them to a Bump node?
Hi i would like to use the new node "Distance" to use it as Bump but it didn't work. Why?
image link : https://we.tl/t-19f5Xahvqi