Falloff for Shading on Splines
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Hello everyone
Im trying to shade unmeshed, cloned splines.
I need to have some kind of selection/falloff to be able to drive a blend material and blending between shaders.
The usual suspects (vertex map/fields, distance node) doesnt seem to work on plain splines.
Any idea how to solve that? -
Hi RemoGambacciani,
A blend along a Spline is not given as a spline rendering, AFAIK.
I checked again to see if any Hair combination might do… but sorry, no luck.
As in the other thread, a Sweep and Vertex-Color Tag are needed.
Please add your request to render Spline Vertex maps here (Share Your Ideas):
https://www.maxon.net/en/support-center
All the best
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Thanks a lot @Dr-Sassi !
Thats what I thought...too bad...sweeping is not an option since we are talking about thousands of splines/hair in my scene
I will request that....I'm sure im not the first one to ask for that -
Thanks for the reply, RemoGambacchiani.
Yes, this was even asked a few times during the "Ask The Trainer" live show.
Anyway, please try to minimize the geometry and let Redshift tessellate the results, which might be faster…
https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250416_CV4_2025_drs_25_RSvc_03.c4d.zip
As an alternative, could a plane with a texture/alpha help here out?
Cheers
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Thanks a lot for the follow up @Dr-Sassi with the additional infos!
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Thanks for your patience, RemoGambacciani,
How about this option:
CV4_2025_drs_25_MGwc_01.c4d
All the best