Amazing. I always forget about the Loft but this looks great. Thanks again Dr. Sassi.
Posts made by smckenzie
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RE: Spline Projection
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RE: Spline Projection
Thanks for the prompt response again!
Ok, so I had tried the rail spline with the projection as well
A few questions:
- What is the purpose of the Scene Node Geometry Axis? Where does that come from?
- The effect works when there is some thickness to the sweep, but say at 1cm thickness it fails. Is there a way around this?
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Spline Projection
Hey,
I have a spline projected on to a surface with is then swept with a profile. It works but not all parts of the sweep lie on the surface.
Any advice would be appreciated!
https://www.icloud.com/iclouddrive/073R3vO97LZNGqNcknZHxvcVA#Path_Projection
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Lightening Bolts
I need to create some lightening bolts
I've tried using a tracer linked to a couple of objects but couldn't figure out how to get the branches of electricity coming off the main bolts.
I saw the new particle branching scene in the asset browser but don't know how to just get straight/jagged lines like in real life.
I don't have access to Maxon one, so can't use the Electric spline node.
https://www.icloud.com/iclouddrive/009xEkZY1Ez3G-Kv5C2xsbwNw#020421_MT_lightning_feat
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RE: Hanging objects on cables
Thank you! So now I just need an object(s) attached to the second set of ropes (that are hanging from the main rope).
https://www.icloud.com/iclouddrive/0b9XZEpKExELJNil3l3IQACXQ#rope2
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RE: Hanging objects on cables
I managed to get a rope attached to two objects but it doesn't stop bouncing lol. Also cant figure out how to then attach another rope to the first rope (which would then be attached to the light).
https://www.icloud.com/iclouddrive/026niAR0wgT4yHQ47fvINPhqw#rope
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Hanging objects on cables
Hey All,
Looking for some guidance on how to hang objects on cables, in my case I'd like a string of Japanese lanterns connected to two poles
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Axis and Normal Alignment
I have a model exported from Revit where I'm unable to align the axis correctly with each object. I normally have to adjust the axis is some way, normally on the Y.
In this case, if I try to align the axis to object it won't be correct or sometimes won't align at all. If I try to align to a polygon normal it still won't align correct, often rotated in some way.
If I delete a polygon, recreate it and then use the axis center again it mostly works.
Is this somehow a Normal issue?
https://www.icloud.com/iclouddrive/034yVtjhuU6fLamzqrJvBjtIA#normals
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RE: Convert opacity maps to actual Geo
Thank you as always - your infinite knowledge always amazes me
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Convert opacity maps to actual Geo
I have a lots of tree assets that use opacity maps to cut out the cards (leaf placeholders). Is there a way to use the opacity map to change the original geometry from a flat plane into the actual shape of the leaf?
I'm aware Redshift uses the sprite node, but I was thinking for engines like Arnold where a lot of opacity maps slows it down.
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RE: Spline Mask and sweeps on my!
Thanks for that. I had tried something like that previously but couldn't figure out how you could then sweep that along a path. Cloning it along a spline works until you get to the corners of that path.
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RE: Spline Mask and sweeps on my!
That's pretty interesting. Trying to Boole those cylinders out of the swept profile but C4D doesn't like it, a lot of calculations I guess. Is there not a way to do this with a spline mask setup?
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Spline Mask and sweeps on my!
I've created a soffit roof panel that needs to be swept along a path of the roof outline. The model is made up of a sweep and spline profile along with cloner objects booling out geo via a connect object.
Because of this, I can't figure out how to sweep the the end result around the path.
It's been a long day so my apologies if I'm missing something obvious.
https://www.icloud.com/iclouddrive/079jkHQWIkz-CXyqGxsQA4ZDA#soffit
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RE: Parquet Flooring
This is awesome, the kind of solution I've been searching for ages! I'm on an intel Mac with AMD cards so OSL doesn't really work properly on it, so I'm unable to use the random bitmap.osl's, but this native solution solves that. I wish I knew more about how to use those formula's.
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RE: Parquet Flooring
Circling back to this - now what I need is to dump the cloner into a single object with random selection tags for the planks. I did post about this before and you kindly replied but when I try it I don't get any selection tags.
File: https://www.icloud.com/iclouddrive/0c9OB_iE7h7cqxPgxXRquituA#p-floor
https://cineversity.forums.maxon.net/topic/304/random-selection-on-cloner/7?_=1707673865290
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RE: Parquet Flooring
This is even better. I was definitely over thinking it! Thanks so much again.
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RE: Parquet Flooring
This is perfect and so much simpler. What exactly is the Expresso doing?
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Parquet Flooring
Thought this would be simple, for the life of me I can't figure out to do this with a cloner. Just trying to get an interlocking parquet floor pattern
https://www.icloud.com/iclouddrive/0f2TwUUW9Cn4GBWP_O2nJZZhg#parquet
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RE: Non Smooth beveled edge
Thanks for taking a look. I did mess with the phong tag to start with. In this case just re-modelling it seems the way to go?