I did some work on it:
https://www.icloud.com/iclouddrive/06dZYRxwxPAvA-TFId-xACM_A#tiles
I did some work on it:
https://www.icloud.com/iclouddrive/06dZYRxwxPAvA-TFId-xACM_A#tiles
Thanks for that. Interesting solution but a bit more involved than I was hoping for.
I think I can make it work using the tile shader along with noise to drives bevel/grout width.
https://www.icloud.com/iclouddrive/048ZVQgVjgGtporjCvT5cfyTA#tiles-2
I'm looking to add erosion to the edges of some floor tiles, i,e, where edges have been damaged or chipped away.
Any suggestions on how to approach this?
https://www.icloud.com/iclouddrive/02bITTu-U0TcFAe-VOVyGnAPg#tiles-grout
Thanks. Not really because lining that up against multiple walls which could face many directions is just to time consuming.
Do you know anything about the Partition Modifier in the Asset Browser? It's a Maxon One modifier which I don't have so I can't try it. Does this not generate floor geo?
Is there a fast way to model bricks on to multiple wall surfaces?
I made a brick pattern using a spline mask, first part the bricks in a cloner and the second a spline to constrain the pattern to a shape. It works fine on a single surface going in a single direction, but it's a hassle when you have surfaces that are facing multiple directions.
In 3DS Max they have a floor generator script that does this very fast unfortunately.
https://www.icloud.com/iclouddrive/099EjBsPbfn_4nSY8ql8-XpHQ#bricks
That's so cool! Totally forget about volume builder. Should have thought of Boole to. Thanks for the suggestions!
I've been trying to create the shape in cyan unsuccessfully.
I've tried a large bevel on the corners of a cube which sort of works. I've tried a loft with a circle>rectangle>circle but the cube was closer.
I have an object with a displacer as a child, and the object is then added to a cloner.
The displacement is the same for each clone because the noise seed is the same. How do I get a different noise seed for each clone?
https://www.icloud.com/iclouddrive/0755Z7ek258KXrdeQO5SvxEDQ#beams
Oh I get it, managing that much material which is constantly evolving is sure to be a challenge. I think it's great that the Maxon team are active and adding material.
If I could add a request it would be for more modeling tutorials, guides etc. For example if I search for "loft generator" on Cinversity there are only 10 results, and of those none are relevant. There is a great series on Cinversity by Edna all about Deformers, the same again about Generators would be great. For now, I'm stuck mooching around YouTube.
Although I've mentioned it before, you are an incredible asset. As I'm learning I often have specific questions that a tutorial just doesn't cover and I know if I post here you always provide a prompt solution which is invaluable to me. So again, thanks for your efforts.
I have to add here that the current Cinversity site isn't that useful. There is good on content on there but finding it is a challenge.
Whilst the material added to YouTube from the Max Training team has some good topics, just wading through those videos is very time consuming. Typically they are at a minimum of an hour, often more. Personally I find the quick tip videos the most useful.
A little annoyance is that if you've searched for something and have paged through a number of results, say to page 9, if you then do a new search you are not returned to the first page of the new results, in this case, you would be still on page 9 of the new search results. Hope that makes sense.
Perfect. I did originally duplicate the original tracer for a rail but what I missed was a set of nulls for it. Thank you!
I have a profile which I'm attempting to sweep using a tracer object as the spline. It works but I can't seem to find a why of changing the orientation of the profile. Currently it's being swept vertically when I need it flat on the ground.
https://www.icloud.com/iclouddrive/0d3Wg1_AP9tYDWWEXgWchmzkw#tracer
Amazing. I always forget about the Loft but this looks great. Thanks again Dr. Sassi.
Thanks for the prompt response again!
Ok, so I had tried the rail spline with the projection as well
A few questions:
Hey,
I have a spline projected on to a surface with is then swept with a profile. It works but not all parts of the sweep lie on the surface.
Any advice would be appreciated!
https://www.icloud.com/iclouddrive/073R3vO97LZNGqNcknZHxvcVA#Path_Projection
I need to create some lightening bolts
I've tried using a tracer linked to a couple of objects but couldn't figure out how to get the branches of electricity coming off the main bolts.
I saw the new particle branching scene in the asset browser but don't know how to just get straight/jagged lines like in real life.
I don't have access to Maxon one, so can't use the Electric spline node.
https://www.icloud.com/iclouddrive/009xEkZY1Ez3G-Kv5C2xsbwNw#020421_MT_lightning_feat
Thank you! So now I just need an object(s) attached to the second set of ropes (that are hanging from the main rope).
https://www.icloud.com/iclouddrive/0b9XZEpKExELJNil3l3IQACXQ#rope2
I managed to get a rope attached to two objects but it doesn't stop bouncing lol. Also cant figure out how to then attach another rope to the first rope (which would then be attached to the light).
https://www.icloud.com/iclouddrive/026niAR0wgT4yHQ47fvINPhqw#rope
Hey All,
Looking for some guidance on how to hang objects on cables, in my case I'd like a string of Japanese lanterns connected to two poles