Thank you this was amazingly helpful
Posts made by tie-version
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RE: Mustard Squirt - Hotdog Animation
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Mustard Squirt - Hotdog Animation
Hello,
I wanted to make an animation of mustard (or ketchup) being squirted onto a hotdog in the classic swirly way, from a bottle.
I made a start with this using spline wraps, but lacked any real expressive visual appeal, as the bottle needed to be right next to the hot dog.
I have tried using xParticles, but its very tricky.Is there a sim technique where the sauce could emit from the bottle and then follow a flow to look like the below.
Thanks in advance.
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Rocket exhaust ideas
Hello,
I am looking for the best way to create a minimal design rocket ship exhaust trail.
Essentially, I have taken a vectorised logo and modelled it to although for faster 3D animation.Attached is an example.
https://images.app.goo.gl/3DEXxe2ufSQVCQvw8
The trails will also need to have outlines as the logo features cartoon outlines.
Thanks in advance
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RE: Attach Object to Alembic Simulation animation
Never mind on the seam effect. The surface tool was perfect.
I will continue to look at the handle effect. But thank you again for your help. -
RE: Attach Object to Alembic Simulation animation
This is really interesting stuff.
The handles are solid ones, so I might need to look at how they can be solid using the same tool.In addition for the inflatable. In your opinion, what is the best way to achieve the thin seem effect that appears at the edge of pool inflatables? I feel like maybe an extrude, then use fields.
But I imagine this is something that needed to be added in the first stages of the process -
Attach Object to Alembic Simulation animation
Hello,
I have created a simulation inflation animation, which I have baked down to an alembic, and then added to a morph to give me control over the animation.
Now I have a new problem.
The asset that is inflating is a Pool Inflatable, and the client would like the animation to feature handles and the valve moving with the inflation.
Is there a way to bind them to the animation at this stage of the process? or will I need to remake everything?Thanks In advance
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RE: Inflation reveal - Follow up
Thank you I understand. I need to have more control over the assets visuals. Simulations look good, but from running it through several times with minimal physics changes impact the look in a big way. I have not found a "reveal" animation that I am 100% sold by yet, and the references shared are most likely very curated.
The morph method you shared, will most likely be the best option for the control I require.
Thank you, and this process has definitely helped me develop my skill set, direction and understanding of the software and 3D in general.I will most likely have more questions soon.
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RE: Inflation reveal - Follow up
Yes, sorry I did see them. Great thanks for the support.
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RE: Inflation reveal - Follow up
Additional FYI.
I have tested Bullet dynamics using one of EJ's projects. And my machine really hates it, even if it is cached.
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Inflation reveal - Follow up
Hello,
This is a follow-up to my previous questions about inflation animations.The general consensus is that the new sim engine is really good and you can make things inflate.
But there is not a lot on how to get things to start from a deflated point.
I found this reference, it is a really good example of what was achievable in C4D earlier versions. Specifically, how things are inflating from a smaller ball.
https://www.behance.net/gallery/91641305/Canadian-Tire-Inflator-(Buck)
I am only trying to animated a singular numerical character. Using the balloon simulator.
Is there a way to get the controls that would allow someone to inflate a character from something deflated to something inflated?
I appreciate any help with this. Thank you.
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RE: Inflation reveal
Above is my scene, I have built it based on a cloth sim. I am happy with the inflation, but want to think about how it could reveal.
At the moment, it just inflates from a flat object. I think I want some some of field based reveal that scales the mesh up.
I've tried a few options but they are either problematic or don't look great.
Advice is always welcome. -
Inflation reveal
Hello,
I have made some inflating text, using a number of tutorials.
https://www.youtube.com/watch?v=Ax9GtPLvVIUI have a decent inflation, which moves from top to bottom, but I am trying to think of a way for the text to be revealed.
The majority of the guidance I am following ONLY shows what EJ has done above, I also followed Ellie's tutorial on inflation.The animation I am doing only uses a single character, I am trying to figure out a way for it to look like it is inflating from nothing, like a magical rubber ring inflating out of thin air.
Any ideas would be helpful/. -
Splash Animation
Sorry, more questions.
https://www.behance.net/gallery/86550489/Pepsi-Touchdown-Slide/modules/500844725What is the best way to create this?
My thoughts would be to have several splash elements, that rotate around a series of circle splines. And the camera moves in.The splash detail can then be controlled in volume controls and animate over time.
Does this sound like the best way or is there better? -
RE: Ocean Wave Along Spline
How about something like this? Is that a case of creating a plane with the detail then creating a dynamic spline path?
https://www.youtube.com/watch?v=LPBC-lP-LQM
Around 2secs -
RE: Ocean Wave Along Spline
The idea behind this is it would wipe on a circular logo. I have tried a few directions, including splashes. It is tricky to try and get the results with something that doesn't have an organic end point, like a wave, which is attached to a body of water.
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RE: Ocean Wave Along Spline
https://www.behance.net/gallery/118718211/Water-wave
What about a slight change of direction? Would this be possible? along a spline? I tried a plane along a helix and it gets very twisted fast. Not sure it is the best way. -
Ocean Wave Along Spline
Hello,
I have a new query. Previously, I asked about creating a splash along a path. Which I achieved with cloners and the volume builder tool.
However, a change in direction has been requested. I now need to have a wave move along a helix spline and reveal a circular logo at the end.
I know there was a wave deformed tool out a while ago, but I think support has stopped. So I wanted to see if something like the image could be created. Materials and lighting are not the problem, it is the creation and animation of the wave, and how it could organically reveal a circular icon.
Does anyone have any ideas?
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RE: Liquid Style Animation using Deformers
Great thank you. I am going to play around and see what works for these purposes.