Hi let-fall,
Tahnks for the clip.
The video shows the Animation system, with three Clips.
The Morph Camera
The detailed version is here:
https://help.maxon.net/c4d/2026/en-us/Default.htm#html/TMORPHCAM-ID_TAGPROPERTIES.html#TMORPHCAM_BLEND
In short, the Camera Morph has two options: blend between two cameras - Simple Morph, or, if set to Multi Morph, to connect several cameras. The Blend slider defines the change, whereby the Curve editor allows for changing the way it blends, fast or slow at times. Going by the Animation clips example, you could do that blend with the Blend slider, or take the Blend as the overall start to finish Time, and then fine-tune the Curve.
In short, the camera that holds the Camera Morph Tag is the one that is driven by the cameras in the fields or the list of tags.
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The key difference to the clip system is a little bit complex. In the animation System, each clip has its own time and Progress Curve, while the Morph Camera takes from an already animated camera only data at the time the Camera itself is considered during the Morph. Which might be similar, but not exactly. If the three Animationclips are merged into one Motion clip, it becomes more similar.
I’m sure I can come up with more combinations and differences, but I’m not sure if that was the question.
Please explore the Morph Camera.
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The Animation, for anyone reading along:
The animation System is relatively easy to handle, while it needs only to be taken care of, so that the Camera is either directly animated, or sits in a Parent Null rig, which is animated. Mixing both types is not an option; the data needs to be the same.
If you have those cameras animated, select the single camera or the top parent of the camera rig, and go to the main Menu> Animation> Add Motion Clip.
When you call this function, check all the data that you would like to include in the Animation Clip.
This creates a Motion Tag to the rig. Which can be opened (Attribute manager> Tag> Open in TL
Those clips are stored on the right side of the editor, and can be saved and shared, or reused. Here, the same hierarchy comes into play, as you can create a whole library.
These clips are dragged onto a Layer and can be handled like video clips in a Video editor.
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Cheers!