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    Tapering an animated Sweep object

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    motion grapfic animate shape taper spline
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    • K
      kariomart last edited by Dr. Sassi

      Wisp.c4d
      Sweep spline issue.png
      I've created this sweep object that I have tapered at the ends, but I don't know how to keep the ends tapered while it's traveling through the spline.

      Maybe a Sweep object isn't what I should be using, but what I'm trying to achieve is this tapered shape animating through this spline path. I'm using this to create a stylized looking wind.

      Here's what I want to avoid:
      Sweep spline issue2.png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi miss-bear,

        Thanks for the file!

        Please have a look here:
        CV4_2023_drs_23_ANtm_01.c4d

        Is this working for you? (In the Sweep, switch off Rail Scale)

        I have modified your file, as a Rectangle with a side set to zero, will produce two polygons in the same space. That should be avoided.
        CV4_2023_drs_23_ANtm_11.c4d

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • K
          kariomart last edited by

          Hi Dr. Sassi,
          Thanks for the quick response. Your second file, ANtm_11.c4d, is essentially what I'm trying to create, except I'd also like the shape to animate off, remaining tapered as it does so. Here is an example of the profile I'd like to have throughout the animation: https://drive.google.com/file/d/19v6JB0bSSL4_HM2_NtCRMAlP1bMbprCM/view?usp=share_link

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          • K
            kariomart last edited by kariomart

            @Dr-Sassi
            I see that if I animate the Start of the Mospline, the "tail" animates off tapered, which is what I want. However, when the tail gets very close to fully animating off, it distorts the overall shape. Is there a way to keep the shape uniform?

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Thanks for the reply, miss-bear,

              To have some space, I would always have the spline a little bit longer than needed. Just in case and to not arrive at 0% or 100% at all, as that is less stable. Also, with Spline Wrap, you can go border to border with the fixed Bounding Box, but allow for some room for various reasons. (Safety and option to change.)

              Please have a look at the two examples

              CV4_2023_drs_23_ANtm_21.c4d
              CV4_2023_drs_23_ANtm_32.c4d

              You want one overall movement, while three parts move differently. At least the middle part changes and move either the front or the end in an additional way.
              Another option is based on the use of Joints, but that gets complex very quickly.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Perhaps this one:

                CV4_2023_drs_23_ANtm_41.c4d

                Enjoy.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • K
                  kariomart last edited by

                  Hi Dr. Sassi,
                  Thanks so much, your project that uses a plane and Spline Wrap rather than a Sweep Nurb was exactly what I was trying to create.

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Excellent, thank you, miss-bear, for the reply!

                    There are often many ways to get somewhere; finding the one you like is the key.

                    My best wishes for your project.

                    Cheers

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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