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    Ocean Wave Along Spline

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    2d grafic animation
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    • T
      tie-version last edited by Dr. Sassi

      Hello,

      I have a new query. Previously, I asked about creating a splash along a path. Which I achieved with cloners and the volume builder tool.
      However, a change in direction has been requested. I now need to have a wave move along a helix spline and reveal a circular logo at the end.
      01729369-bd60-4ca3-a533-f3b19e9330ab-image.png

      I know there was a wave deformed tool out a while ago, but I think support has stopped. So I wanted to see if something like the image could be created. Materials and lighting are not the problem, it is the creation and animation of the wave, and how it could organically reveal a circular icon.

      Does anyone have any ideas?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi tie-version,

        Here is a little idea. The core is easy: split it apart and combine things in the Volume.
        Take care of the body part that forms on the surface first, and then create a setup that moves particles to shape the water "bow." First, Force the move, then gravity.

        CV4_2024_drs_23_ANwv_01.c4d

        If the bow is too flat, set the Scale of the Volume to S.Y 2.0, for example.

        Perhaps you find something else, but I hope this is a helpful pointer. I'm not clear about teh Helix, as you image shows only an Arc.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by

          P.S.: if it doesn't need to be along a spline, a simple Emitter might work as well
          https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20240106_CV4_2024_drs_23_ANfe_11.c4d.zip

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • T
            tie-version last edited by

            https://www.behance.net/gallery/118718211/Water-wave
            What about a slight change of direction? Would this be possible? along a spline? I tried a plane along a helix and it gets very twisted fast. Not sure it is the best way.

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            • T
              tie-version last edited by

              The idea behind this is it would wipe on a circular logo. I have tried a few directions, including splashes. It is tricky to try and get the results with something that doesn't have an organic end point, like a wave, which is attached to a body of water.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi tie-version,

                Perhaps have a look here
                https://www.youtube.com/live/9eHQtbjDpL4?feature=shared&t=1244

                Screen Shot 2024-01-08 at 10.27.16 AM.png

                From the past, I can tell that the force needs to be on a circle or helix. In other words, the example in your link would only work if the crossing "stream" does not overlap. Just so the forces stay clear.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  P.S.: Would that come closer?

                  CV4_2024_drs_24_SIhx_01.c4d

                  Screen Shot 2024-01-08 at 12.04.56 PM.jpg

                  I have placed the Force Filed into the Include option of the Emitter so several can work independently.

                  Enjoy

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • T
                    tie-version last edited by

                    How about something like this? Is that a case of creating a plane with the detail then creating a dynamic spline path?
                    https://www.youtube.com/watch?v=LPBC-lP-LQM
                    Around 2secs

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Hi tie-version,

                      Yes, that is precisely how you describe it in a few words: a simple plane moves along a path with a static texture.

                      There are many ways to do it.

                      You can create a spline of the whole path, then Sweep it, adjust this with a Spline Raid, and move the texture along. Or use the two splines with a Loft.
                      Or use what you have in mind: spline, plane, or spline wrap. It has been done innumerable times.

                      That would be a texture that moves along a surface—no change in the wave inside.

                      If you ask me what I think about those, then let me ask first: how long will that animation stay on screen? How much will your audience think "wow" if longer than a second?
                      There is very little life in the stroke itself, and it has been done, like in the video link, many times. If the audience will quickly figure out how it was done, do you think it has the wanted impact on them? Is that something that would excite the audience to see? In other words, will this effect pull the audience into this animation long enough to enjoy the reveal at the end?

                      To give it more quality, you could animate the 2D stroke and define an animation, including an animated Displacement clip, that goes along with it to create more eye candy.
                      Then, use more than two (the Video had two strokes) to overflow the visuals so they are not "deciphered" any longer so quickly.

                      The Video in your link used editing to avoid that procedural aesthetic look; I did not have the impression that you wanted to edit your perhaps helix animation,

                      All the best

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Tip: Here is a series that has some great tips.

                        https://www.youtube.com/watch?v=Rlmreff_wOQ

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • Dr. Sassi
                          Dr. Sassi last edited by Dr. Sassi

                          P.S.: When you go by part 2 of the DPP video and the Alembic tip, this would be the basic setup for the helix wave. Do some variations and then follow the MoGraph setups with the Keyframes.

                          CV4_2024_drs_24_ANhw_01.c4d

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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