Ocean Wave Along Spline
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Hi tie-version,
Here is a little idea. The core is easy: split it apart and combine things in the Volume.
Take care of the body part that forms on the surface first, and then create a setup that moves particles to shape the water "bow." First, Force the move, then gravity.If the bow is too flat, set the Scale of the Volume to S.Y 2.0, for example.
Perhaps you find something else, but I hope this is a helpful pointer. I'm not clear about teh Helix, as you image shows only an Arc.
All the best
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P.S.: if it doesn't need to be along a spline, a simple Emitter might work as well
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20240106_CV4_2024_drs_23_ANfe_11.c4d.zip -
https://www.behance.net/gallery/118718211/Water-wave
What about a slight change of direction? Would this be possible? along a spline? I tried a plane along a helix and it gets very twisted fast. Not sure it is the best way. -
The idea behind this is it would wipe on a circular logo. I have tried a few directions, including splashes. It is tricky to try and get the results with something that doesn't have an organic end point, like a wave, which is attached to a body of water.
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Hi tie-version,
Perhaps have a look here
https://www.youtube.com/live/9eHQtbjDpL4?feature=shared&t=1244From the past, I can tell that the force needs to be on a circle or helix. In other words, the example in your link would only work if the crossing "stream" does not overlap. Just so the forces stay clear.
Cheers
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P.S.: Would that come closer?
I have placed the Force Filed into the Include option of the Emitter so several can work independently.
Enjoy
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How about something like this? Is that a case of creating a plane with the detail then creating a dynamic spline path?
https://www.youtube.com/watch?v=LPBC-lP-LQM
Around 2secs -
Hi tie-version,
Yes, that is precisely how you describe it in a few words: a simple plane moves along a path with a static texture.
There are many ways to do it.
You can create a spline of the whole path, then Sweep it, adjust this with a Spline Raid, and move the texture along. Or use the two splines with a Loft.
Or use what you have in mind: spline, plane, or spline wrap. It has been done innumerable times.That would be a texture that moves along a surface—no change in the wave inside.
If you ask me what I think about those, then let me ask first: how long will that animation stay on screen? How much will your audience think "wow" if longer than a second?
There is very little life in the stroke itself, and it has been done, like in the video link, many times. If the audience will quickly figure out how it was done, do you think it has the wanted impact on them? Is that something that would excite the audience to see? In other words, will this effect pull the audience into this animation long enough to enjoy the reveal at the end?To give it more quality, you could animate the 2D stroke and define an animation, including an animated Displacement clip, that goes along with it to create more eye candy.
Then, use more than two (the Video had two strokes) to overflow the visuals so they are not "deciphered" any longer so quickly.The Video in your link used editing to avoid that procedural aesthetic look; I did not have the impression that you wanted to edit your perhaps helix animation,
All the best
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Tip: Here is a series that has some great tips.
https://www.youtube.com/watch?v=Rlmreff_wOQ
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P.S.: When you go by part 2 of the DPP video and the Alembic tip, this would be the basic setup for the helix wave. Do some variations and then follow the MoGraph setups with the Keyframes.