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Mograph and particals

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mograph particals
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  • Dr. Sassi
    Dr. Sassi last edited by May 18, 2024, 10:45 PM

    Hi Pim,

    To effectively work with particles, there is a little learning curve, but (IMHO) worth it.

    Please have a look here
    https://cineversity.maxon.net/en/series/particles-overview?tutorial=00-particles-overview-introduction
    And here
    https://cineversity.maxon.net/en/series/particles-objects-settings?tutorial=01-particles-objects-settings-basic-emitter-emission-tab

    To go deeper, the Demystify Post Production series (currently running) shares deeper insights.
    https://www.youtube.com/watch?v=exHn9hAJXfo
    If you are short in time,
    https://www.youtube.com/live/exHn9hAJXfo?si=pZ4H9KNNvD1j_9QR&t=4706

    Here is an example file for you.
    https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240518_CV4_2024_drs_24_PAgr_01.c4d.zip

    In short, the Collider from Simulation and the Particle system are needed to work with Gravity.

    Enjoy

    Dr. Sassi Sassmannshausen Ph.D.
    Senior Trainer, Maxon Master Trainer, L&D - Strategist
    Cinema 4D mentor since 2004, Member of VES, DCS.

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    • P
      Pim last edited by Pim May 20, 2024, 10:05 AM May 20, 2024, 9:59 AM

      Great, thank you.
      I will be busy looking and learning this weekend.
      I will let you know my progress.

      In the scene file you send me, some plugins are missing:
      Particle Group, mesh emitter, stick and collide.
      But perhaps I will find these plugin described in the tutorials,

      I am using R2024.0.2

      Regards,
      Pim

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      • P
        Pim last edited by May 20, 2024, 11:06 AM

        I started to look at the tutorials and one of the things I see, is that I have an old version.
        I upgraded to R2024.5.0 and now the plugins are there.

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        • Dr. Sassi
          Dr. Sassi last edited by May 20, 2024, 5:25 PM

          Thank you, Pim, for updating your forum's thread.

          Enjoy exploring the new Particles.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          P 1 Reply Last reply May 20, 2024, 8:07 PM Reply Quote
          • P
            Pim @Dr. Sassi last edited by May 20, 2024, 8:07 PM

            @Dr-Sassi I am beginning to see the light!

            login-to-view

            I have now a text that is dissolved and particles are emitted.
            However, particles are emitted from all polygons.
            Only the polygons that are 'dissolved' should emit particles.

            What am I doing wrong?

            Regards,
            Pim

            dissolve text met mesh emitterv 03.c4d

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi May 20, 2024, 8:54 PM May 20, 2024, 8:51 PM

              Hi Pim,

              Please have a look here:

              https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240520_CV4_2024_drs_24_PAdt_01.c4d.zip

              The second Linear Field IS set to a Remapped Curve Field.
              As a Child of the Linear FX field, it moves as its parent.

              In this way, only where the letters dissolve particles show up.

              I have set up a new Text Object with Delauny Caps, which I hope will deliver better results for you.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              P 1 Reply Last reply May 21, 2024, 7:42 PM Reply Quote
              • P
                Pim @Dr. Sassi last edited by May 21, 2024, 7:42 PM

                @Dr-Sassi Sorry, I do not fully understand.
                I tried to recreate the setup, by replacing your 'Linear Field.Particles' with my own Linear Field.
                But that does not work.
                The text is 'hidden', but no particles are generated?

                I think I use the same setting as in your 'Linear Field.Particles',
                but apparently one of the settings is wrong.
                But which one?

                PS I tried to upload a picture and a scene file, but I get below errors.
                The jpg file is 90kb and 443x800.
                The scene file is 1500kb. If I make it a zip file, I get a invalid type error?
                ![xxx](Image dimensions are too big)
                xxx.c4d Unspecified error when uploading scene file?
                ![[xxx.zip](Invalid file type. Allowed types are: .png, .jpg, .bmp, .txt, .c4d, .jpeg)

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                • Dr. Sassi
                  Dr. Sassi last edited by May 21, 2024, 10:28 PM

                  Hi Pim,

                  Thanks for the effort. Images can be a maximum height of 500 pixels. Files in c4d format (no zip) can be uploaded directly if they are not larger than 1 MB.
                  Please note that I touch only DropBox, Google, Apple, Adobe, or Wetransfer cloud services; please avoid shortening the URL or Zip files. Thank you.

                  Here is a one-minute clip that showcases the idea of the Linear Field setup of the curve.
                  https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240521_Curve_Field.mp4

                  Please let me know if that helps.

                  All the best

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  P 1 Reply Last reply May 22, 2024, 11:03 AM Reply Quote
                  • P
                    Pim @Dr. Sassi last edited by May 22, 2024, 11:03 AM

                    @Dr-Sassi Oke, I will limit to height of 500 pixels and scene size of 1 Mb.

                    Another thing I noticed is that my version is not working because the new second Field was not added to the Polygon Selection Tag of the Text.1 object.
                    After adding it, it worked.
                    I do not fully understand why this is needed?

                    PS I also noticed that I have to update my knowledge on fields.

                    login-to-view

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                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi May 22, 2024, 4:08 PM May 22, 2024, 4:07 PM

                      Hi Pim,

                      In the scene, you have two needs: Progressively vanishing polygons and producing particles only on the event horizon when polygons disappear.

                      In the first half of the screen capture, I show what happens if that is not limited to the particular line.

                      In this way, two Fields take over each of the needs.

                      The one for Particles is used in the Polygon Selection to define where the Surface Emitter should produce new particles.
                      Example
                      CV4_2024_drs_24_PAme_01.c4d

                      Let me know if that helped.

                      Cheers

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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