CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Eye rig questions

    Question & Answers
    2
    28
    1417
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      schnoidl last edited by

      Screenshot 2024-09-17 at 22.37.43.png

      well i mostly am except it keeps doing this...

      1 Reply Last reply Reply Quote
      • S
        schnoidl last edited by

        my animation is taking place in a file with an XRef. I made that editable, then made the Character Object editable. Still the eyes are lagging. The joints are aim constrainted to the L/R targets, which are parented to a main target, which is a child of an overall null called EyeRig, which is parent constrained to Head Controller, or Head Joint, neither of which works. should the joints be more directly constrained to the Head Joint somehow? I just tried adding a second constraint tag to them, parenting to head joint...still lagging. sorry, i don't get it.

        1 Reply Last reply Reply Quote
        • S
          schnoidl last edited by

          could it be some kind of expression priority?

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            Hi schnoidl,

            Please share more data; I can think of many combinations of XRef and characters being animated.

            Here, I placed the character into a scene via XRef and moved the character, all fine.
            https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240917_XREF_Eye_no_delay.mp4

            I later animated the head and eyes, and there were no problems in the XRef.

            What exactly do you like to achieve? Please share details, as I can't see your results. But also, seeing "eyes out of head" images do not tell me much, I take your word for it, it is the same data. Describe what you do and where. Thank you.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • S
              schnoidl last edited by

              well that's absolutely maddening.

              1 Reply Last reply Reply Quote
              • S
                schnoidl last edited by

                i opened the EyeRig.c4d file, and it seems to respond to animation ok.

                1 Reply Last reply Reply Quote
                • S
                  schnoidl last edited by

                  maybe the XRef is breaking, I guess i will just try to go with the rig as is, and import it directly, not XRef...argggh. already did some animation

                  1 Reply Last reply Reply Quote
                  • S
                    schnoidl last edited by

                    it might have been some XRef connection, I finalized the rigging on the character and brought it directly into a scene, seems to be working fine. MOVING ON...

                    1 Reply Last reply Reply Quote
                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Thanks for the updates, schnoidl.

                      I had hoped for more workable details to understand what you want to do, but the last four posts have not included this information.

                      Good luck!

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

                      1 Reply Last reply Reply Quote
                      • S
                        schnoidl last edited by

                        what i want to do? i'm just moving the head, I want the eyes to follow. somehow the eyes are a frame behind here and there. I was using XRefs to the model but it doesn't seem to like that. Where i just merged a copy of the model into the file (no reference) it seems to mostly work, but not 100%.

                        my joints are aim-constrained to their targets, which are un-constrained children of a main eye controller, which is an unconstrained child of a null called Eye Rig, which is then constrained to HeadCon+. It seems like the joints should be more directly constrained to the Head but i can't figure out what that requires.

                        1 Reply Last reply Reply Quote
                        • Dr. Sassi
                          Dr. Sassi last edited by Dr. Sassi

                          Hi schnoidl,

                          Here is the file, then a project with an XRef that uses that file and a screenshot showing how I can see it. You need to place the textures into the tex folder before opening it.
                          https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240918_CV4_2025_drs_24_CAed_01.zip

                          You had two sets of eyes in it, but you never mentioned it or explained why you added those. I used one pair only.

                          If that is not working, please check with tech support:
                          https://www.maxon.net/en/support-center

                          I can't reproduce the problem.

                          My best wishes

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

                          1 Reply Last reply Reply Quote
                          • S
                            schnoidl last edited by

                            ok thanks very much for trying

                            1 Reply Last reply Reply Quote
                            • Dr. Sassi
                              Dr. Sassi last edited by

                              Hi schnoidl,

                              You're welcome, no feedback or anything if the files work on your side. No worries I hope you have more progress with tech support.

                              Cheers

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

                              1 Reply Last reply Reply Quote
                              • S
                                schnoidl last edited by

                                hi, was too much in a crunch for deadline, will have a look, thanks

                                i am going to open a ticket with tech support. if you'd like to have a look at my file that's bugging out the eyes, here is a reduced version with no textures. see frame 111.

                                https://we.tl/t-8yaJRKvptm

                                1 Reply Last reply Reply Quote
                                • S
                                  schnoidl last edited by

                                  yeah, your movie looks great! wish i could do that ; )

                                  1 Reply Last reply Reply Quote
                                  • S
                                    schnoidl last edited by

                                    tech support for the win...and just like that IT WORKS, changed the expression priority of the parent constraint from 0 to 10
                                    and the eyes stay where they belong

                                    VOODOO

                                    1 Reply Last reply Reply Quote
                                    • Dr. Sassi
                                      Dr. Sassi last edited by

                                      Hi schnoidl,

                                      Thanks for opening a ticket and great that this was easy to solve.

                                      I wonder why my file (that I shared above) worked here and not on your side.

                                      Anyway, case closed, and enjoy your project.

                                      Dr. Sassi Sassmannshausen Ph.D.
                                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                      Cinema 4D mentor since 2004, Member of VES, DCS.

                                      1 Reply Last reply Reply Quote
                                      • S
                                        schnoidl last edited by

                                        Hi, thanks again for your help. I am still recovering but it was delivered

                                        https://youtu.be/t0jx3hJgOQQ

                                        1 Reply Last reply Reply Quote
                                        • Dr. Sassi
                                          Dr. Sassi last edited by

                                          Thanks for sharing, schnoidl!

                                          I love to see what you did with the characters!
                                          I hope you get the deserved success with it.

                                          Enjoy!

                                          Dr. Sassi Sassmannshausen Ph.D.
                                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                          Cinema 4D mentor since 2004, Member of VES, DCS.

                                          1 Reply Last reply Reply Quote
                                          • First post
                                            Last post