CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Eye rig questions

    Question & Answers
    2
    28
    1416
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dr. Sassi
      Dr. Sassi last edited by

      Hi schnoidl,

      Please share more data; I can think of many combinations of XRef and characters being animated.

      Here, I placed the character into a scene via XRef and moved the character, all fine.
      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240917_XREF_Eye_no_delay.mp4

      I later animated the head and eyes, and there were no problems in the XRef.

      What exactly do you like to achieve? Please share details, as I can't see your results. But also, seeing "eyes out of head" images do not tell me much, I take your word for it, it is the same data. Describe what you do and where. Thank you.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      1 Reply Last reply Reply Quote
      • S
        schnoidl last edited by

        well that's absolutely maddening.

        1 Reply Last reply Reply Quote
        • S
          schnoidl last edited by

          i opened the EyeRig.c4d file, and it seems to respond to animation ok.

          1 Reply Last reply Reply Quote
          • S
            schnoidl last edited by

            maybe the XRef is breaking, I guess i will just try to go with the rig as is, and import it directly, not XRef...argggh. already did some animation

            1 Reply Last reply Reply Quote
            • S
              schnoidl last edited by

              it might have been some XRef connection, I finalized the rigging on the character and brought it directly into a scene, seems to be working fine. MOVING ON...

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by

                Thanks for the updates, schnoidl.

                I had hoped for more workable details to understand what you want to do, but the last four posts have not included this information.

                Good luck!

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • S
                  schnoidl last edited by

                  what i want to do? i'm just moving the head, I want the eyes to follow. somehow the eyes are a frame behind here and there. I was using XRefs to the model but it doesn't seem to like that. Where i just merged a copy of the model into the file (no reference) it seems to mostly work, but not 100%.

                  my joints are aim-constrained to their targets, which are un-constrained children of a main eye controller, which is an unconstrained child of a null called Eye Rig, which is then constrained to HeadCon+. It seems like the joints should be more directly constrained to the Head but i can't figure out what that requires.

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Hi schnoidl,

                    Here is the file, then a project with an XRef that uses that file and a screenshot showing how I can see it. You need to place the textures into the tex folder before opening it.
                    https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240918_CV4_2025_drs_24_CAed_01.zip

                    You had two sets of eyes in it, but you never mentioned it or explained why you added those. I used one pair only.

                    If that is not working, please check with tech support:
                    https://www.maxon.net/en/support-center

                    I can't reproduce the problem.

                    My best wishes

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • S
                      schnoidl last edited by

                      ok thanks very much for trying

                      1 Reply Last reply Reply Quote
                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Hi schnoidl,

                        You're welcome, no feedback or anything if the files work on your side. No worries I hope you have more progress with tech support.

                        Cheers

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        1 Reply Last reply Reply Quote
                        • S
                          schnoidl last edited by

                          hi, was too much in a crunch for deadline, will have a look, thanks

                          i am going to open a ticket with tech support. if you'd like to have a look at my file that's bugging out the eyes, here is a reduced version with no textures. see frame 111.

                          https://we.tl/t-8yaJRKvptm

                          1 Reply Last reply Reply Quote
                          • S
                            schnoidl last edited by

                            yeah, your movie looks great! wish i could do that ; )

                            1 Reply Last reply Reply Quote
                            • S
                              schnoidl last edited by

                              tech support for the win...and just like that IT WORKS, changed the expression priority of the parent constraint from 0 to 10
                              and the eyes stay where they belong

                              VOODOO

                              1 Reply Last reply Reply Quote
                              • Dr. Sassi
                                Dr. Sassi last edited by

                                Hi schnoidl,

                                Thanks for opening a ticket and great that this was easy to solve.

                                I wonder why my file (that I shared above) worked here and not on your side.

                                Anyway, case closed, and enjoy your project.

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

                                1 Reply Last reply Reply Quote
                                • S
                                  schnoidl last edited by

                                  Hi, thanks again for your help. I am still recovering but it was delivered

                                  https://youtu.be/t0jx3hJgOQQ

                                  1 Reply Last reply Reply Quote
                                  • Dr. Sassi
                                    Dr. Sassi last edited by

                                    Thanks for sharing, schnoidl!

                                    I love to see what you did with the characters!
                                    I hope you get the deserved success with it.

                                    Enjoy!

                                    Dr. Sassi Sassmannshausen Ph.D.
                                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                    Cinema 4D mentor since 2004, Member of VES, DCS.

                                    1 Reply Last reply Reply Quote
                                    • First post
                                      Last post