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Baking OBJ Texture on a Plane

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texture baking normal aocclusion
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  • R
    road-conclusion @Dr. Sassi last edited by Mar 5, 2023, 7:57 PM

    @Dr-Sassi Thank you! for all the information. I attached the project file, included the plane that i created.

    Buckle-Bake.c4d

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    • R
      road-conclusion last edited by Mar 5, 2023, 8:01 PM

      This post is deleted!
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      • R
        road-conclusion @Dr. Sassi last edited by Mar 5, 2023, 8:02 PM

        @Dr-Sassi also as an information after my previous reply.. , i am trying to bake normal map and AO onto a plane because i am going to use that image as a texture in another software (CLO3d), I am creating a buckle from fabric and would like to add the image as a texture( graphic) so fabric will look like hard surface buckle. That's why trying to bake the AO and normal map on to a plane surface.

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        • S
          smckenzie last edited by Mar 5, 2023, 9:37 PM

          In case you find it useful, I found this the other day. It's a native C4D shader that you can use to generate normal maps. It's listed on the homepage as NLinn Shader and best of all its free.

          https://c4dplugin.com/

          R 1 Reply Last reply Mar 5, 2023, 9:43 PM Reply Quote
          • R
            road-conclusion @smckenzie last edited by Mar 5, 2023, 9:43 PM

            Hi @smckenzie Thank you! for the information, will look into more depth but i am also trying to do the same for AO and it needs to be onto a flat surface

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Mar 5, 2023, 11:24 PM Mar 5, 2023, 11:19 PM

              Hi road-conclusion,

              Just to repeat, as some might read on the post with the example file, to have that as a flat projection is a limitation. But set to flat and Fit to Object, it will work without UVs.

              The key was to fix the mesh first. Removing triangles, SSD, using the Volume modeling to smooth it, then Remesh it. I then scaled it up.
              By the way, I assume the little plane and buckle rotation was accidental.

              Please explore the file; the two renders are inside the tex folder.

              I have placed two stripes on the model, which need a transparent material (alpha) to get the textures fitted to the plane and the buckle.

              The camera is set far enough away to get no parallax.

              File
              https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230305_CV4_2023_drs_23_TXbf_21.zip

              My suggestion is never to replace skills and knowledge with a plugin. Plugins can be helpful, but history has shown that they might be EOL at one point. Your gained knowledge in finding native solutions will have no EOL.

              All the best

              TXbf_21_n_normal_AO.jpg

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              R 1 Reply Last reply Mar 6, 2023, 1:11 AM Reply Quote
              • R
                road-conclusion @Dr. Sassi last edited by Mar 6, 2023, 1:11 AM

                Hi @Dr-Sassi Thank you! for the file.. I am exploring the file that you shared.. I see that you did it with render option not the bake. Is that correct?

                In this case how we can have a normal map like this? Same buckle is used for this normal map .. , someone did it in Modo, not sure how he did it but i know that he used this exactly buckle that i shared.. and he came out with this AO and Normal map . I don't think he changed the mesh type but he mentioned he softened only the corners.

                Normal.png ao.png

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi Mar 6, 2023, 4:42 AM Mar 6, 2023, 4:36 AM

                  Hi road-conclusion,

                  There are different formats for Normal Maps: Tangent, Object, and World. All are useable, but if not mentioned, it is diffcult to know what you need, you mentioned some 3rd party apps.

                  https://help.maxon.net/c4d/en-us/#html/TBAKETEXTURE-ID_BAKEOPTIONS.html?TocPath=Object%2520Manager%257CObject%2520Menu%257CBake%2520Material%257C_____3

                  More in detail

                  https://help.maxon.net/c4d/2023/en-us/Default.htm#html/MMATERIAL-ID_MATERIALGROUP_NORMAL.html

                  Here is the buckle with a Plane as a base for baking; as initially described, this one needs to be fully UV wrapped, so you don't get overwritten areas. This one is done via baking.

                  https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230305_CV4_2023_drs_23_TXbf_31.zip

                  The image below is a jpg and not suitable for normal mapping, use the EXR, float,linear, as provided in the zip

                  All the best

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  R 1 Reply Last reply Mar 6, 2023, 5:41 AM Reply Quote
                  • R
                    road-conclusion @Dr. Sassi last edited by Mar 6, 2023, 5:41 AM

                    Thank you! @Dr-Sassi ,, yeah the thing i am trying to find the way without UV unwrap .. but thank you for all the help..Appreciated!

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                    • Dr. Sassi
                      Dr. Sassi last edited by Mar 6, 2023, 6:03 AM

                      You're very welcome, road-conclusion.

                      I want to encourage you to get familiar with UV; at one point, you need to have that skill anyway.

                      Have you tried my little drill? It takes perhaps less than five minutes.

                      Cheers

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

                      R 1 Reply Last reply Mar 6, 2023, 6:07 AM Reply Quote
                      • R
                        road-conclusion @Dr. Sassi last edited by Mar 6, 2023, 6:07 AM

                        @Dr-Sassi I know how to unwrap but some of the OBJ that i need to work on are triangles and changing them to quads takes time and also removes the details..
                        sorry didn't understand your question which drill?

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                        • Dr. Sassi
                          Dr. Sassi last edited by Mar 6, 2023, 6:18 AM

                          Thanks for the reply, road -conclusion,

                          Sorry, I thought I had attached it, but if you know UV and avoid it for other reasons, please ignore it:
                          https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230305_UV_challenge_drill.zip

                          Yes, improving a model takes time, and bad models will take later on a lot of work to fix things, a balancing act.

                          I understand you have your ideas about this, and you don't want UV.

                          My best wishes, and have a nice Sunday Evening.

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

                          R 1 Reply Last reply Mar 6, 2023, 6:23 AM Reply Quote
                          • R
                            road-conclusion @Dr. Sassi last edited by Mar 6, 2023, 6:23 AM

                            @Dr-Sassi Thank you! have a nice evening to you as well 🙂

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                            • Dr. Sassi
                              Dr. Sassi last edited by Mar 6, 2023, 6:54 AM

                              Very kind of you, road-conclusion, thank you.

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

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