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    Baking OBJ Texture on a Plane

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    texture baking normal aocclusion
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    • S
      smckenzie last edited by

      In case you find it useful, I found this the other day. It's a native C4D shader that you can use to generate normal maps. It's listed on the homepage as NLinn Shader and best of all its free.

      https://c4dplugin.com/

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      • R
        road-conclusion @smckenzie last edited by

        Hi @smckenzie Thank you! for the information, will look into more depth but i am also trying to do the same for AO and it needs to be onto a flat surface

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi road-conclusion,

          Just to repeat, as some might read on the post with the example file, to have that as a flat projection is a limitation. But set to flat and Fit to Object, it will work without UVs.

          The key was to fix the mesh first. Removing triangles, SSD, using the Volume modeling to smooth it, then Remesh it. I then scaled it up.
          By the way, I assume the little plane and buckle rotation was accidental.

          Please explore the file; the two renders are inside the tex folder.

          I have placed two stripes on the model, which need a transparent material (alpha) to get the textures fitted to the plane and the buckle.

          The camera is set far enough away to get no parallax.

          File
          https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230305_CV4_2023_drs_23_TXbf_21.zip

          My suggestion is never to replace skills and knowledge with a plugin. Plugins can be helpful, but history has shown that they might be EOL at one point. Your gained knowledge in finding native solutions will have no EOL.

          All the best

          TXbf_21_n_normal_AO.jpg

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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            road-conclusion @Dr. Sassi last edited by

            Hi @Dr-Sassi Thank you! for the file.. I am exploring the file that you shared.. I see that you did it with render option not the bake. Is that correct?

            In this case how we can have a normal map like this? Same buckle is used for this normal map .. , someone did it in Modo, not sure how he did it but i know that he used this exactly buckle that i shared.. and he came out with this AO and Normal map . I don't think he changed the mesh type but he mentioned he softened only the corners.

            Normal.png ao.png

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi road-conclusion,

              There are different formats for Normal Maps: Tangent, Object, and World. All are useable, but if not mentioned, it is diffcult to know what you need, you mentioned some 3rd party apps.

              https://help.maxon.net/c4d/en-us/#html/TBAKETEXTURE-ID_BAKEOPTIONS.html?TocPath=Object%2520Manager%257CObject%2520Menu%257CBake%2520Material%257C_____3

              More in detail

              https://help.maxon.net/c4d/2023/en-us/Default.htm#html/MMATERIAL-ID_MATERIALGROUP_NORMAL.html

              Here is the buckle with a Plane as a base for baking; as initially described, this one needs to be fully UV wrapped, so you don't get overwritten areas. This one is done via baking.

              https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230305_CV4_2023_drs_23_TXbf_31.zip

              The image below is a jpg and not suitable for normal mapping, use the EXR, float,linear, as provided in the zip

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • R
                road-conclusion @Dr. Sassi last edited by

                Thank you! @Dr-Sassi ,, yeah the thing i am trying to find the way without UV unwrap .. but thank you for all the help..Appreciated!

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  You're very welcome, road-conclusion.

                  I want to encourage you to get familiar with UV; at one point, you need to have that skill anyway.

                  Have you tried my little drill? It takes perhaps less than five minutes.

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                    road-conclusion @Dr. Sassi last edited by

                    @Dr-Sassi I know how to unwrap but some of the OBJ that i need to work on are triangles and changing them to quads takes time and also removes the details..
                    sorry didn't understand your question which drill?

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Thanks for the reply, road -conclusion,

                      Sorry, I thought I had attached it, but if you know UV and avoid it for other reasons, please ignore it:
                      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230305_UV_challenge_drill.zip

                      Yes, improving a model takes time, and bad models will take later on a lot of work to fix things, a balancing act.

                      I understand you have your ideas about this, and you don't want UV.

                      My best wishes, and have a nice Sunday Evening.

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • R
                        road-conclusion @Dr. Sassi last edited by

                        @Dr-Sassi Thank you! have a nice evening to you as well 🙂

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                        • Dr. Sassi
                          Dr. Sassi last edited by

                          Very kind of you, road-conclusion, thank you.

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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