Hi milsy05,
The simples workflow might be this two step process.
Screenshot 2025-04-11 at 9.41.05 PM.jpg
Here is the simplest way to work with textures and two sides while the clones are individually rotated 180º, presenting the "backside" readable.
File 01 is the image production
Preparation, switch off Chamfer, Extrude. Rotate the clones 180º individually so the wrong image is rendered. (the "180º" Plain effector does this)
This image should be supplied as an Emission with a weight of 1.0 and all other channels set to zero.
The Partition Modifier has a gap size of zero for this rendering.
A camera with a focal length of 36 mm centered over the image at the same distance as the width.
The render size equals the ratio of the rectangle up for rendering.
Global illumination is off; it would only take more time.
The wrong image is rendered and swapped out with the correct one.
The Formula in the Polygon Selection is ID>0, allowing it to cover all but the bottom sides.
Leave all the settings safe and use them for additional image productions.
Save now incrementally to get file 02
As file 02 shows, the Extrude and Chamfer are back on, and the Extrude has Create Caps enabled.
The Top and Bot(-tom) files are separate Materials, and one has the Selection Tag with the Formula Filed set to ID>0. This selection Tag is in the Selection field of the Top Material that sits on the right in the Object Manager.
For all minor details, here is the set up of file 01 and 02
Enjoy