Hi Tanim8r,
Yes, the easiest way for the Animator is the key. The typical production rig is set up so that the animator is not focused on the rig setup tech. Meaning, as little as possible, but as much as needed, and as easy as possible to use.
If you need both options, then below is the next step. It has, as mentioned earlier, a Mix slider included. With that, both targets can be in the scene, and even smoothly blended between the two.
Screenshot 2025-11-01 at 11.19.58 AM.jpg
The next step would be another option to reset the Head-based target to the Object Target (which needs to be in the limits of the Eye movement, of course. In short, it is like the IK to FK sync option in most advanced rigs.
Anyway, that adds another step, and perhaps dragging the Head target toward the Object Target will result in similar effort, but will work more naturally (IMHO). Anyway, a rig is based on the Artist's needs and not how much a Technical Director can add to it.
How much can be edited can be explored with the Character Objects. Especially when you make them editable, to see how they should be used or set up for production. Enjoy the exploration.
Have a great weekend.