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    Tool chopping a metal bar

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    • arnaud
      arnaud last edited by arnaud

      Hi Dr Sassi,

      I'd like to reproduce a similar effect as demonstated on this video:
      https://www.youtube.com/watch?v=2tpgc_pHRl4

      A cutting tool removing chips of metal on a metal bare.

      I've tried different approaches to simulate the process of this tool, for the moment none of them makes sense to me.
      Doing it with a deformer will not help as I can't animate the way I want it. Then I thought I could do it with a counter shape and boolean it with the bare, but this is becoming also pretty complicated. My best bet is probably morphing the shape from a state to an other. But I don't know how to reproduce the morphing effect radially, as it should..

      Maybe you have an other idea?

      Thank you for your help.

      Cheers,
      Arnaud

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Arnaud,

        The formula in the video would find its way into a Formula Effector and is then roughly this:
        sin(((id / count) + 0) * f * 360.0)+(id/count)
        This means a Sine curve that adds slightly over time (the +(id/count) part).

        Based on that, I created the Loft-Cloner setup and harvested from it the Spline that drives the "knife" or "tool".

        Here is an example:
        CV4_2025_drs_25_ANco_01.c4d

        Screenshot 2025-02-20 at 1.30.03 PM.jpg

        My best wishes for your project

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • arnaud
          arnaud last edited by arnaud

          Dear Dr Sassi,

          I really appreciate your help, the time you spend to make these examples to make us understand the way C4D works. I was thinking of a loft this afternoon, but had no clue how to animate it in this fashion!

          I would love to continue your setup, but honnestly I have absolutely no clue how to drive this formula to continue the cuting after the 1st turn.
          To be honnest, I never been really good in math and I don't understand the way to drive those formulas.
          Is it possible to animate on the fly a different behaviour in the formula based on these oscillations?
          So I can replicate what is on the graph (on the video), it's apparently doing a first turn (the red path) then it can oscillate for multiple turns always chopping a bit of the metal (always repeating the red path and then the blue). As now I have the first part (red path, thank you!) how can I initiate the second path (the blue one)? Doing an other formula?

          Sorry if I ask silly questions, I understand most of the things you did, but the formula part is still very opaque..

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Arnaud,

            Thanks for the kind feedback.

            Please have a look here:
            CV4_2025_drs_25_ANco_11.c4d

            Screenshot 2025-02-20 at 10.58.46 PM.jpg

            Switch the Volume Objects on after you run the time project one time from frame zero to the end.

            The Nulls are either a rig or the two information sources for the Tracer (one main, one rail)

            To keep the current position of the Tracer result, I rotate the setup in one direction and then all of it in the opposite. I hope that makes sense.
            This is a solution with no math; you just create a volume and subtract it from the cylinder.

            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            arnaud 1 Reply Last reply Reply Quote
            • arnaud
              arnaud @Dr. Sassi last edited by

              Dear Dr Sassi,

              This was absolutely the solution I was after.
              With a counter-form and easily animated with keyframe.

              Thank you so much!

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              • Dr. Sassi
                Dr. Sassi last edited by

                You're very welcome, Arnaud!

                Thanks for the feedback.

                My best wishes for your project.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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