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    Tool chopping a metal bar

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    • arnaud
      arnaud last edited by arnaud

      Hi Dr Sassi,

      I'd like to reproduce a similar effect as demonstated on this video:
      https://www.youtube.com/watch?v=2tpgc_pHRl4

      A cutting tool removing chips of metal on a metal bare.

      I've tried different approaches to simulate the process of this tool, for the moment none of them makes sense to me.
      Doing it with a deformer will not help as I can't animate the way I want it. Then I thought I could do it with a counter shape and boolean it with the bare, but this is becoming also pretty complicated. My best bet is probably morphing the shape from a state to an other. But I don't know how to reproduce the morphing effect radially, as it should..

      Maybe you have an other idea?

      Thank you for your help.

      Cheers,
      Arnaud

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Arnaud,

        The formula in the video would find its way into a Formula Effector and is then roughly this:
        sin(((id / count) + 0) * f * 360.0)+(id/count)
        This means a Sine curve that adds slightly over time (the +(id/count) part).

        Based on that, I created the Loft-Cloner setup and harvested from it the Spline that drives the "knife" or "tool".

        Here is an example:
        CV4_2025_drs_25_ANco_01.c4d

        Screenshot 2025-02-20 at 1.30.03 PM.jpg

        My best wishes for your project

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • arnaud
          arnaud last edited by arnaud

          Dear Dr Sassi,

          I really appreciate your help, the time you spend to make these examples to make us understand the way C4D works. I was thinking of a loft this afternoon, but had no clue how to animate it in this fashion!

          I would love to continue your setup, but honnestly I have absolutely no clue how to drive this formula to continue the cuting after the 1st turn.
          To be honnest, I never been really good in math and I don't understand the way to drive those formulas.
          Is it possible to animate on the fly a different behaviour in the formula based on these oscillations?
          So I can replicate what is on the graph (on the video), it's apparently doing a first turn (the red path) then it can oscillate for multiple turns always chopping a bit of the metal (always repeating the red path and then the blue). As now I have the first part (red path, thank you!) how can I initiate the second path (the blue one)? Doing an other formula?

          Sorry if I ask silly questions, I understand most of the things you did, but the formula part is still very opaque..

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Arnaud,

            Thanks for the kind feedback.

            Please have a look here:
            CV4_2025_drs_25_ANco_11.c4d

            Screenshot 2025-02-20 at 10.58.46 PM.jpg

            Switch the Volume Objects on after you run the time project one time from frame zero to the end.

            The Nulls are either a rig or the two information sources for the Tracer (one main, one rail)

            To keep the current position of the Tracer result, I rotate the setup in one direction and then all of it in the opposite. I hope that makes sense.
            This is a solution with no math; you just create a volume and subtract it from the cylinder.

            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

            arnaud 1 Reply Last reply Reply Quote
            • arnaud
              arnaud @Dr. Sassi last edited by

              Dear Dr Sassi,

              This was absolutely the solution I was after.
              With a counter-form and easily animated with keyframe.

              Thank you so much!

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              • Dr. Sassi
                Dr. Sassi last edited by

                You're very welcome, Arnaud!

                Thanks for the feedback.

                My best wishes for your project.

                Dr. Sassi Sassmannshausen Ph.D.
                Cinema 4D mentor since 2004
                Member of VES, DCS.

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