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    • P
      Pim @Pim last edited by

      @Pim Here a second example with 2 emitters and with different settings.

      2-emitters-v02.jpg

      But I am still not happy with the 'mixing', with the textures.
      Also, the render error is also with this scene file.

      2 emitters v02.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Thanks for the files, Pim,

        Thanks for the files and for using a new thread!

        Both have the same idea that the Materials should mix. That is not what happened, as the material has no information from the color that the particles inherit to the Surface.
        The mixed color is stored in the Vertex Tag. If the materials are not using that information (Node Vertex Attribute), then they will have no idea about it.

        CV4_2025_drs_25_LImc_01.c4d
        CV4_2025_drs_25_LImc_11.c4d

        There are a few options, use the color of the Particles and with that, the Blend that is on the Surface, or use one Particle Group with black, and the other with white particles, and use that as Mask information. So they mix via Vertex map, and that is the mask between the two materials. (file …_21.c4d)

        CV4_2025_drs_25_LImc_21.c4d

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • P
          Pim last edited by

          Oke, I will look at it closely, but I think we are getting there.

          Note: restarting cinema 4d solved the render issue!

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          • Dr. Sassi
            Dr. Sassi last edited by

            Regarding the error messages, I had asked a while ago if there is a list with error messages or any definition that I can share.
            The answer was, if there is a problem, please check with tech support.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • P
              Pim last edited by Pim

              Your latest scene is just it!

              2-emitters-v03.jpg

              Now some more vivid colors and perhaps a 3rd emitter.

              I also have to look into the Blend object. Never used that one before.

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              • Dr. Sassi
                Dr. Sassi last edited by

                Thank you very much for your feedback, Pim.

                Sorry about the errors limitting your production right now.
                I hope there is a quick fix for you

                Tech Support, just in case:
                https://www.maxon.net/en/support-center

                Have a great weekend

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • P
                  Pim last edited by Dr. Sassi

                  This post is deleted!
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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Off topic.

                    Please, again, one theme per thread, it is work to split this, and even more for anyone reading through mixed threads, while perhaps searching close to a deadline for an answer.
                    Vertex
                    https://cineversity.forums.maxon.net/topic/1957/using-the-vertex-attribute
                    Blend (color0Object
                    https://cineversity.forums.maxon.net/topic/1956/blend-color-object

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • P
                      Pim last edited by

                      Sorry, for me it was a follow up question on your scene where you used it.

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Off Topic

                        No problem, hard to tell sometimes, Pim.

                        The readability is easier for anyone when follow-ups are in a new thread, as they might come back to the initial question. Sometimes it is one combined them, sometimes not. Separating makes it also easier to link to it.

                        It is not a pleasure to bother you with that. So: Sorry. But I know how often I have gotten feedback about the noisy threads in the first years of the 21+ years I've been supporting Cinema 4D fora.

                        Enjoy your weekend

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • P
                          Pim last edited by

                          No problem here either.
                          Thank for all the good work (21+ years!).

                          Regards,
                          Pim

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                          • Dr. Sassi
                            Dr. Sassi last edited by

                            Thank you, Pim.

                            I deeply love to do that! Supporting many projects and productions and answering questions of any kind. I am the one who has to say thank you, as it allowed me to grow and get involved in so many ideas and creative projects.

                            Your project so far has been colorful in many ways; it's fun to see that growing.

                            Enjoy!

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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