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    • H
      hand-army last edited by

      Hi there,

      I have a question to ask around cloners. I'm trying to create an animation with tiles using a cloner where one tile rises from another and in turn branches off in to 3 clones and then another 3 clones to create a kind of tile tree. See attached intermittent frames taken at 0, 30 and 60. I'm wondering if there's a way to achieve this with just one cloner please?

      In my current setup I have one cloner that clones the original tile and a second cloner with a display tag to animate visibility so that it appears after the original tile animation.

      Thanks very much in advance for your guidance.

      AnimationExample0060.jpg AnimationExample0030.jpg AnimationExample0000.jpg

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi hand-army,

        How about creating 27x4 clones, hiding all those that don't create the "tree," and then progressively showing the layers?
        Example
        CV4_2025_drs_25_MGbt_01.c4d
        Which avoids to sort the distance with the growing tree.

        Alternative (MoSpline> Turtle)
        Turtle might help here; the link holds as well a MoGraph adoption, so specific "endpoints" can receive predefined Clones.
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OMOSPLINE-MGMOSPLINEOBJECT_TURTLE_GROUP_TURTLE.html#MGMOSPLINEOBJECT_TURTLE_MODIFIER

        Since this is a Growth Model, to have just levels showing up, the Growth Slider animation needs to be a Step for the keyframes.
        https://cineversity.maxon.net/en/series/mospline_tournament_bracket?tutorial=tournament_bracket_part_1

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • H
          hand-army last edited by

          Hi Dr Sassi,

          Thanks very much for your reply and apologies for the late response I've only just seen your message. I will have a look at the example and links you've sent. I really appreciate your time looking in to this.

          Thanks again 🙂

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Thank you very much for the reply, hand-army,

            If you like to dive into the Turtle "coding", here is a quick example.
            CV4_2025_drs_25_MGgt_11.c4d

            This is different from the Tutorial above. The Tutorial above shows a doubling, but when you look at the base of each "forking", there are three points, which might be used with the MoGraph variables.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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