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    How to recreate a proximal shader effect in Redshift?

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    • A
      atomician last edited by

      Hello, just as the title says, I want to create something like a proximal shader in Redshift. I want to effectively mask out parts of my models using masks as an alpha shader.

      It would be a bonus to be able to use fields instead of a point for the shader. I know how to use vertex maps + fields to achieve a similar effect, but there is a key issue with this method:

      3c1c7030-e81b-40b5-be40-abee1eeaa9a0-image.png

      For this method to work, the Vertex map tag needs to be added onto every single item that you want it to affect. If I add the vertex map to a top group / null in a hierachy, it only affects the actual object, not the children. The issue being:

      • I'm working with large models, in excess of 100,000 items. It's not practical to manage vertex tags on them all.
      • I'm working with a lot of xRefs where parts are imported from other projects. Any modifications to xRefs are lost when re-opening a project, including any tags I add.

      The bonus with the proximal shader is that it only applied to materials. I could define the proximal origin as a null, create the proximal shader in the alpha channel, and copy it to all materials. Then using the the point, I could mask out areas of my scene.

      Any thoughts please people?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi atomician,

        Please have a look here.
        The Main project
        CV4_2025_drs_25_RSds_01.c4d
        The XRef
        CV4_2025_drs_25_XRef_01.c4d

        The colors are here to see that this setup works independently for each object/material combination, but in concert with any object, in the scene or XRef.
        Screenshot 2025-07-21 at 11.46.11 AM.jpg
        Set the colors to black and white and eventually use a Ramp to define the progress.

        Please test this carefully, as I have not used this in production with XRefs nor with 100K items.

        My best wishes for your project.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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