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    How to recreate a proximal shader effect in Redshift?

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    • A
      atomician last edited by

      Hello, just as the title says, I want to create something like a proximal shader in Redshift. I want to effectively mask out parts of my models using masks as an alpha shader.

      It would be a bonus to be able to use fields instead of a point for the shader. I know how to use vertex maps + fields to achieve a similar effect, but there is a key issue with this method:

      3c1c7030-e81b-40b5-be40-abee1eeaa9a0-image.png

      For this method to work, the Vertex map tag needs to be added onto every single item that you want it to affect. If I add the vertex map to a top group / null in a hierachy, it only affects the actual object, not the children. The issue being:

      • I'm working with large models, in excess of 100,000 items. It's not practical to manage vertex tags on them all.
      • I'm working with a lot of xRefs where parts are imported from other projects. Any modifications to xRefs are lost when re-opening a project, including any tags I add.

      The bonus with the proximal shader is that it only applied to materials. I could define the proximal origin as a null, create the proximal shader in the alpha channel, and copy it to all materials. Then using the the point, I could mask out areas of my scene.

      Any thoughts please people?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi atomician,

        Please have a look here.
        The Main project
        CV4_2025_drs_25_RSds_01.c4d
        The XRef
        CV4_2025_drs_25_XRef_01.c4d

        The colors are here to see that this setup works independently for each object/material combination, but in concert with any object, in the scene or XRef.
        Screenshot 2025-07-21 at 11.46.11 AM.jpg
        Set the colors to black and white and eventually use a Ramp to define the progress.

        Please test this carefully, as I have not used this in production with XRefs nor with 100K items.

        My best wishes for your project.

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • A
          atomician last edited by

          Thanks Dr. Sassi! That looks interesting, I'm going to be playing around with this today to see if I can get it to work on my scenes!

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much for your reply, atomician.

            My best wishes for your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

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