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    multicoloured brick art...cloners?

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    mograph clone color
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    • L
      lightningad last edited by

      just been looking into the Mograph Selection Tool - looks like exactly the tool i need!
      Problem is i cannot get it to work at all. Just following a Youtube video that shows how to use it but no matter what try, i cannot get the selected clones to react to the effectors.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi lightningad,

        Please have a look at the file
        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230315_CV4_2023_drs_23_MGpm_01.zip

        I have used an 18x18 pixel image here, which requires setting the Sampling to None. (Shader Effector>Shading> Shader> Sampling)
        There is also an Alpha check box; switch this off.
        The colors show up, but the MoGraph Color Shader is needed to render those.

        You might notice that I have set up the Cloner Matrix to 18x18x1, as the image has 18x18 pixels. It will also work with larger images, but one pixel per clone gives you the based control.

        All the best

        Screen Shot 2023-03-15 at 10.32.01 AM.jpg

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • L
          lightningad last edited by

          Fantastic!!
          so much simpler than i expected.

          thanks very much for showing the concept in a way thats easily replicated and opens up so many further questions (on a new post!) and avenues to explore.

          regards
          Adam

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thanks a lot, Adam.

            Yes, please share your questions in a new forum thread. Very much appreciated!

            My best wishes

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • L
              lightningad last edited by

              a further question related to this solution - is there a way to tell the Cloner Object to use the alpha channel of the image used to colour the clones, to create object clones or leave a spaces when the alpha channel has a cut out?

              Not all the images i'll be creating have rectangular shapes - many have complex edges with no flat sides.

              thanks for your great advice!

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              • L
                lightningad last edited by

                I have answered my own question...by creating a plane with the diimensions (pixel number multiplied by brick size), then setting the Cloner Object to Object mode and using the plane as the object (set to polygon centres) i can create the pixel art. Then i select the PLane, swicth to points mode i can delete the polygons that are not needed. This also works when applying your motion animation templates.

                L 1 Reply Last reply Reply Quote
                • L
                  lightningad @lightningad last edited by

                  @lightningad Flying Simbrix with alphas.c4d

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Hi Adam,

                    Thanks for the update. However, the c4D file can't be downloaded. Please check the upload. Thank you.

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    L 1 Reply Last reply Reply Quote
                    • L
                      lightningad @Dr. Sassi last edited by

                      I don't know why the file keeps throwing an error. If i upload a c4d file it just says error, if i try upload it as a zip, i get a different message telling me the filetypes that can be uploaded.

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Hi Adam,

                        The ".c4d" file should work, but only in small sizes.

                        We have zip files for security purposes disabled. It can unpack harmful data.

                        Can you access Dropbox, Google, Apple, Adobe, or Wetransfer cloud services? (I do not touch anything else for downloads.

                        All the best

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        L 1 Reply Last reply Reply Quote
                        • L
                          lightningad @Dr. Sassi last edited by

                          @Dr-Sassi here is the wetransfer link...the file is only 1.6mb so don't know why it would not load to the forum.

                          wetransfer link

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                          • Dr. Sassi
                            Dr. Sassi last edited by Dr. Sassi

                            Thanks for using Wetransfer, Adam, and sharing your file! Very nice.

                            Yes, 1.6MB shouldn't be a problem; sorry about that.

                            It seems like you got all you need. Let me know if there is anything else.

                            My best wishes for your project

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                            • L
                              lightningad last edited by

                              I do have another question - you knew i would !!

                              When the bricks are animating, i know they are moving based on the Object iD number...is there anyway to set which brick has which id?

                              i ask because on the animations where i have deleted faces from the plane to match the image shape, the bricks fly in to the top row and bottom rows out of sequence, and because we are using this to replicate a real world scenario where you build up a picture connecting to the previous brick it makes no sense to build up unconnected sections then join the groups midway through a build up...if you see what i mean!

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                              • Dr. Sassi
                                Dr. Sassi last edited by

                                Hi Adam,

                                There are options to use a different Cloner first and then Inherit this to another, but that is limited and not useful for this work. In short, there is no native option to change IDs.

                                You might request this feature ("Share your Idea"), perhaps how you would like to do this, e.g., with a list like a Look Up Table (LUT) or an extended VAMP version that maps one to another.
                                https://www.maxon.net/en/support-center

                                All the best

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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                                • L
                                  lightningad last edited by

                                  ok - thank you...i will ad a feature request as i can see this ability being a useful one.
                                  regards
                                  Adam

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                                  • Dr. Sassi
                                    Dr. Sassi last edited by

                                    Thanks a lot, Adam,

                                    Cheers

                                    Dr. Sassi Sassmannshausen Ph.D.
                                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                    Cinema 4D mentor since 2004, Member of VES, DCS.

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