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    Airbag Inflate simulation

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    • I
      importance-peak last edited by

      Hello, I'm struggling to simulate an airbag inflating in slow-ish motion.
      The tricky part of the motion is that it unrolls from the packed position to the final inflated position

      I have the model in final position and I tried:

      • deflate it, add force field with spline to force it to roll inside and then inflate it back with vertex maps and fields
      • just deflate it (with roll in) and playback the cache in reverse with some deformers
      • use a animated mospline to drive a plane that drives the final mesh..

      None of these really worked 😞

      If anybody has any ideas, pls share

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi importance-peak,

        Air-bag can be from a car or in a life support back-back. Both are completely different

        With this in mind, enrolling can mean many different things. You might have a clear idea about it.
        Here is a link to a slow-motion capture of an unfolding Car-Airbag.
        https://youtu.be/KRcajZHc6Yk?si=i5cYV6abqIOyWxhr&t=213
        Is that what you are after?

        If you have reference material or, better a storyboard, please share.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        I 1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: here are some initial ideas that fit to the video.

          These are rough sketches…
          https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20251027_CV4_2026_drs_25_SKab_01.zip

          Since I don't know the kind of Airbag, the following is brainstorming (But tested already)
          As a side note, mixing and matching techniques might be an option. I saw that some car airbags are just pushed into a small, compressed "puck".
          Think about a sphere that has all points. Move> Set Point Values> Points> Crumple. Just a little bit, then set the Overpressure to 0.01, created an Alembic. Then the same, but with greater Overpressure — perhaps 25 — another Alembic. The first one is reversed and covers the first half (negative Offset), then the second one is offset positively. This middle-as-startpoint approach might create better Quality.

          The Backpack Airbags (AKA avalanche airbag backpacks) are folded by hand and more like an Accordion pleat, which surely creates a complex setup to reproduce.

          Other Hybrid animations might be thinkable, such as Pose Morph and Balloon.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • I
            importance-peak @Dr. Sassi last edited by

            @Dr-Sassi
            Yes, that reference is exactly what I'm after. I can't share more because of NDA 😞 but it s a car airbag.

            Thank you for the sketches. I really need to look into the rigging approach. That s the only one I haven't tried.

            The Pose Morph + Balloon kinda works, but as I morph with a linear field for ex, the cloth doens t handle well the transition period and in the final pose i don t need the cloth anymore. With a Jiggle deformer worked better.

            I need to see how I can animate a joint rig that will roll inside but keeping the start and end of rig fixed a596cb2b-1866-4e93-9848-59f76a624345-image.png

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi importance-peak,

              You have created a helix, or spiral, sketch there. I haven't found any sources that show it that way. One source showed that airbags are pushed to a little "puck," while talcum powder helps reduce friction.
              CV4_2026_drs_25_ANpm_01.c4d

              Screenshot 2025-10-28 at 1.42.44 PM.jpg

              Here is the simplest way so far that shows a pushed little package slowly unfolding.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Please have a look here as well, importance-peak.

                Just some explorations.

                The Spline Rail is perhaps one of the more overlooked options to shape or even animate forms
                CV4_2026_drs_25_ANpm_21.c4d

                This one was a rotoscoping from the video I linked above. I screen captured it, and placed it in the background, then Point Level Animated splines.
                CV4_2026_drs_25_ANpm_31.c4d
                Screenshot 2025-10-28 at 10.52.24 PM.jpg

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                I 1 Reply Last reply Reply Quote
                • I
                  importance-peak @Dr. Sassi last edited by

                  @Dr-Sassi
                  This last version, with the animated splines, is a great idea! Looks like the most art-directable approach.
                  Thank's a lot!

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    You're very welcome, importance-peak.

                    The Car-Airbag is an interesting exploration.

                    Thanks for your feedback.

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi

                      P.S.: One more with some other ideas. Please let me know if there is anything that needs more information about.

                      Especially with a "twist" of the side areas…

                      CV4_2026_drs_25_SIhy_01.c4d

                      Cluster:
                      https://help.maxon.net/c4d/2026/en-us/Default.htm#html/OCACLUSTER.html

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • I
                        importance-peak last edited by

                        Thank you, I no idea about the Cluster modifier.

                        Right now i made to work with a rig and a jiggle effector for the main shape and the side panels are Cloth objects connected to the cached main mesh.

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                        • Dr. Sassi
                          Dr. Sassi last edited by

                          That is a nice combination, importance-peak.

                          Thanks for sharing.

                          My best wishes for your project.

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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