CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Airbag Inflate simulation

    Question & Answers
    2
    11
    185
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi

      Hi importance-peak,

      Air-bag can be from a car or in a life support back-back. Both are completely different

      With this in mind, enrolling can mean many different things. You might have a clear idea about it.
      Here is a link to a slow-motion capture of an unfolding Car-Airbag.
      https://youtu.be/KRcajZHc6Yk?si=i5cYV6abqIOyWxhr&t=213
      Is that what you are after?

      If you have reference material or, better a storyboard, please share.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      I 1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        P.S.: here are some initial ideas that fit to the video.

        These are rough sketches…
        https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20251027_CV4_2026_drs_25_SKab_01.zip

        Since I don't know the kind of Airbag, the following is brainstorming (But tested already)
        As a side note, mixing and matching techniques might be an option. I saw that some car airbags are just pushed into a small, compressed "puck".
        Think about a sphere that has all points. Move> Set Point Values> Points> Crumple. Just a little bit, then set the Overpressure to 0.01, created an Alembic. Then the same, but with greater Overpressure — perhaps 25 — another Alembic. The first one is reversed and covers the first half (negative Offset), then the second one is offset positively. This middle-as-startpoint approach might create better Quality.

        The Backpack Airbags (AKA avalanche airbag backpacks) are folded by hand and more like an Accordion pleat, which surely creates a complex setup to reproduce.

        Other Hybrid animations might be thinkable, such as Pose Morph and Balloon.

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • I
          importance-peak @Dr. Sassi last edited by

          @Dr-Sassi
          Yes, that reference is exactly what I'm after. I can't share more because of NDA 😞 but it s a car airbag.

          Thank you for the sketches. I really need to look into the rigging approach. That s the only one I haven't tried.

          The Pose Morph + Balloon kinda works, but as I morph with a linear field for ex, the cloth doens t handle well the transition period and in the final pose i don t need the cloth anymore. With a Jiggle deformer worked better.

          I need to see how I can animate a joint rig that will roll inside but keeping the start and end of rig fixed a596cb2b-1866-4e93-9848-59f76a624345-image.png

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi importance-peak,

            You have created a helix, or spiral, sketch there. I haven't found any sources that show it that way. One source showed that airbags are pushed to a little "puck," while talcum powder helps reduce friction.
            CV4_2026_drs_25_ANpm_01.c4d

            Screenshot 2025-10-28 at 1.42.44 PM.jpg

            Here is the simplest way so far that shows a pushed little package slowly unfolding.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Please have a look here as well, importance-peak.

              Just some explorations.

              The Spline Rail is perhaps one of the more overlooked options to shape or even animate forms
              CV4_2026_drs_25_ANpm_21.c4d

              This one was a rotoscoping from the video I linked above. I screen captured it, and placed it in the background, then Point Level Animated splines.
              CV4_2026_drs_25_ANpm_31.c4d
              Screenshot 2025-10-28 at 10.52.24 PM.jpg

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              I 1 Reply Last reply Reply Quote
              • I
                importance-peak @Dr. Sassi last edited by

                @Dr-Sassi
                This last version, with the animated splines, is a great idea! Looks like the most art-directable approach.
                Thank's a lot!

                1 Reply Last reply Reply Quote
                • Dr. Sassi
                  Dr. Sassi last edited by

                  You're very welcome, importance-peak.

                  The Car-Airbag is an interesting exploration.

                  Thanks for your feedback.

                  All the best

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    P.S.: One more with some other ideas. Please let me know if there is anything that needs more information about.

                    Especially with a "twist" of the side areas…

                    CV4_2026_drs_25_SIhy_01.c4d

                    Cluster:
                    https://help.maxon.net/c4d/2026/en-us/Default.htm#html/OCACLUSTER.html

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • I
                      importance-peak last edited by

                      Thank you, I no idea about the Cluster modifier.

                      Right now i made to work with a rig and a jiggle effector for the main shape and the side panels are Cloth objects connected to the cached main mesh.

                      1 Reply Last reply Reply Quote
                      • Dr. Sassi
                        Dr. Sassi last edited by

                        That is a nice combination, importance-peak.

                        Thanks for sharing.

                        My best wishes for your project.

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        1 Reply Last reply Reply Quote
                        • First post
                          Last post