Thanks for your openness and for mentoring your team. It is always a balancing act.
The idea of collaboration and how to operate along a pipeline while including multi-disciplines should be worth a more extended discussion.
It is like the teamwork between a Rigger and a Character Animator. How to find the right balance, to have each field working efficiently, but not cutting into the comfort of the other. When one likes to animate the character, there should be no long search for the right parameter, and distracting so from the target, creating an expression should be the only concern.
With Dynamics, there is no default concept to rig it for the next stop along the pipeline, like setting up a few sliders in a User Data Interface to hide the complexity involved. (Time to think about it.)