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    Quaternion Rotation Animation

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    adjust animation speed quaternion
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    • cyrilrueg
      cyrilrueg last edited by Dr. Sassi

      Hello, I have an animation that I'd like to change the velocity dynamism, slower, faster, etc. With the Quaternion Rotation tool, my curves remain linear. Is there a way to add momentum, like Time Remapping in After Effects?

      https://imgur.com/BBXJxwq

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi cyrilrueg,

        The main question is, what are you trying to solve with the Quaternion function?

        In other words, you experienced a Gimbal Lock at one point, and there was no other way to solve it? I would try to avoid this function as much as possible. Often, one or two keyframes between the existing helps or split the animation with a Null Hierarchy, where the rotation is split up to avoid trouble (Gimbal Lock)

        The Quaternion function tries to find the shortest path. Without a scene file (images and screenshots captured do not help as much as a file with all the data), changing anything might change the result. Without a file, it is hard to tell what you get.

        I suggest taking the object with the animation, making a copy, and using it to "Main Menu> Animate> Add Motion Clip."
        When this is done, click on the Motion Clip Tag that appeared on that object, Tag> Open in Timeline.

        Click on the Animation clip, like a clip in a video Editor. In the Attribute Manager>Advanced, you can set a curve for the timing.

        In the file below, I have set up the initial animation [green], then applied the Quaternion function to it [red], which created the needed jumps in the F-Curves.
        The version [blue] works with an Animation clip, allowing timing, which affects all PSR parameters here.

        There is also a Reduced Modification Curve, but I encourage you to avoid this with active Quarternion use.

        More about:
        https://help.maxon.net/c4d/2024/en-us/Default.htm#html/ONULL-ID_BASEOBJECT_GROUP1.html#ID_BASEOBJECT_QUATERNION_ROTATION_INTERPOLATION

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        cyrilrueg 1 Reply Last reply Reply Quote
        • cyrilrueg
          cyrilrueg @Dr. Sassi last edited by cyrilrueg

          Hi @Dr-Sassi , thanks for the answer, it really helps me a lot!

          Thank you and have a nice day

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, cyrilrueg.

            Thank you for taking the time.

            I wish you success with your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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