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    Bake displacement into geometry

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    • Dutchbird
      Dutchbird last edited by

      How can I bake a displacement from a texture file into geometry?displ-2.jpg
      I

      Cinema4D user since R8

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Dutchbird,

        Use the Displacer under the Object. Load the Texture into the Shading Field.

        The Object needs to have a good resolution. Perhaps
        Main Menu> Mesh> Add> Subdivide [cogwheel!]
        Set up the Displacer as you would set up Displacement.
        Eventually, do this as well, the Attribute Manager> Mode> View Settings> Deformed Editing: on

        Then select the Object in question and use the
        Object Manager > Object> Current State To Object.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • Dutchbird
          Dutchbird last edited by

          Thanks a lot. That did the job.

          Cinema4D user since R8

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much for your feedback, Dutchbird.

            My best wishes for your project

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

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