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    • S
      schnoidl last edited by

      what i want to do? i'm just moving the head, I want the eyes to follow. somehow the eyes are a frame behind here and there. I was using XRefs to the model but it doesn't seem to like that. Where i just merged a copy of the model into the file (no reference) it seems to mostly work, but not 100%.

      my joints are aim-constrained to their targets, which are un-constrained children of a main eye controller, which is an unconstrained child of a null called Eye Rig, which is then constrained to HeadCon+. It seems like the joints should be more directly constrained to the Head but i can't figure out what that requires.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi schnoidl,

        Here is the file, then a project with an XRef that uses that file and a screenshot showing how I can see it. You need to place the textures into the tex folder before opening it.
        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240918_CV4_2025_drs_24_CAed_01.zip

        You had two sets of eyes in it, but you never mentioned it or explained why you added those. I used one pair only.

        If that is not working, please check with tech support:
        https://www.maxon.net/en/support-center

        I can't reproduce the problem.

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          schnoidl last edited by

          ok thanks very much for trying

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          • Dr. Sassi
            Dr. Sassi last edited by

            Hi schnoidl,

            You're welcome, no feedback or anything if the files work on your side. No worries I hope you have more progress with tech support.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • S
              schnoidl last edited by

              hi, was too much in a crunch for deadline, will have a look, thanks

              i am going to open a ticket with tech support. if you'd like to have a look at my file that's bugging out the eyes, here is a reduced version with no textures. see frame 111.

              https://we.tl/t-8yaJRKvptm

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              • S
                schnoidl last edited by

                yeah, your movie looks great! wish i could do that ; )

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                • S
                  schnoidl last edited by

                  tech support for the win...and just like that IT WORKS, changed the expression priority of the parent constraint from 0 to 10
                  and the eyes stay where they belong

                  VOODOO

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi schnoidl,

                    Thanks for opening a ticket and great that this was easy to solve.

                    I wonder why my file (that I shared above) worked here and not on your side.

                    Anyway, case closed, and enjoy your project.

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • S
                      schnoidl last edited by

                      Hi, thanks again for your help. I am still recovering but it was delivered

                      https://youtu.be/t0jx3hJgOQQ

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Thanks for sharing, schnoidl!

                        I love to see what you did with the characters!
                        I hope you get the deserved success with it.

                        Enjoy!

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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