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    Connecting splines

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    • Dutchbird
      Dutchbird last edited by

      How can I connect 2 polygons in a way 2 splines are connected with a loft.
      The loft isn't very accurate when I use the edge to spline command.
      Scherm­afbeelding 2024-10-22 om 21.33.35.jpg

      Cinema4D user since R8

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Dutschbird,

        The loft would follow the information of the Edge to Spline, which can be improved with the Mo-Spline.

        You could merge the two objects, then set a Poly Pen-based connection at the start and one at the end. Perhaps a few between. They use the Close Hole option (Mesh Menu).

        If I had the model here, I would look into it.

        IF the lower part is the same shape as the upper, why not select the "cap" polygons and extrude or just move those up?

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dutchbird
          Dutchbird @Dr. Sassi last edited by

          @Dr-Sassi I didn't used the Mo-Spline yet. Have to dive into it sometime.
          But I solved it by using a single spline with a Sweep.

          Cinema4D user since R8

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much, Dutchbird, for your reply.

            I'm glad you got what you needed.

            It isn't easy to see exactly what happens in an image. What you see in your image is also based on what you know, details I retrieve from the image alone.
            Please share a scene file for future questions so I can answer them faster and in more detail.

            Enjoy your project

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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