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Anysotropy structure effect

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  • arnaud
    arnaud last edited by Jan 27, 2025, 3:14 PM

    Hi Dr Sassi!

    I'd like to reproduce this effect:
    login-to-view

    I'm quite close with this:
    https://www.swisstransfer.com/d/94562d4e-8fc5-4029-913e-c803e3de9db8

    login-to-view

    I'm not so sure about the spiral effect in the anisotropy, maybe there is a better way to do it. Thank you for your guidance.

    Cheers,
    Arnaud

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    • arnaud
      arnaud last edited by arnaud Jan 27, 2025, 3:55 PM Jan 27, 2025, 3:55 PM

      login-to-view

      Once in context

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi Jan 28, 2025, 5:21 PM Jan 28, 2025, 5:44 AM

        Hi arnaud,

        Sorry to make you render the texture, but it is super fast and saves a lot of bandwidth, especially when rendered in 4K of even 8K

        Please render this Project as is, perhaps set it to 8K.
        CV4_2025_drs_25_TXpm_01.c4d
        I have deformed the plane (Taper), projected a material (flat) onto it, created a new UVW file, and then bent it into a disc. Adjust the Noise to get the details you like if you would like to use your setup.

        Place this file in a Project folder.
        CV4_2025_drs_25_RSas_01.c4d
        Place the rendered texture file in a tex folder in the project folder

        I have used the "zbrush_HDRI" with a Domelight from the Asset Browser.

        login-to-view

        Use the timeslider while the RS render view is active, I have animated the lights for a better preview..

        There are several ideas on how to produce Anisotropy; this would be my way, which is also surely a result of other sources I have seen over the years.

        The key to Anisotropy is a kind of abstract rotation of reflected light. While a texture (gray values) can be used to rotate it, getting exactly your example might take some tweaking.

        Enjoy your project

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        arnaud 1 Reply Last reply Jan 28, 2025, 10:28 AM Reply Quote
        • arnaud
          arnaud @Dr. Sassi last edited by Jan 28, 2025, 10:28 AM

          @Dr-Sassi

          Thank you for this very valuable help. Deforming the geo instead of using a texture image is something I didn't even think..
          It does a pretty good job and the light deformation appears to be more conform to the reality.

          Here is the result I get. Much better.

          login-to-view

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          • Dr. Sassi
            Dr. Sassi last edited by Jan 28, 2025, 5:20 PM

            Thank you very much, arnaud.

            This looks great! Thank you so much for sharing your results.

            My best wishes for your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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