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Fields color not appearing

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  • AlexC
    AlexC last edited by Feb 1, 2025, 8:53 PM

    Hello
    I'm a bit stumped with a field color issue. I have a set of nested clones, that are being affected by a plain effector with Modify Clone on. The Plain effector has a random field which is affecting color.
    For some reason the color is not appearing for me in my setup.
    What am I missing?

    Here is the file
    https://www.dropbox.com/scl/fi/0m937kp3kc9ruon96qmkp/Quadtree_1.c4d?rlkey=eb3uiffs245os44iekgnkqus3&dl=0

    Thank you!

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    • Dr. Sassi
      Dr. Sassi last edited by Feb 1, 2025, 11:29 PM

      Hi AlexC,

      Thanks for the file and for using DropBox

      I get the Colors when the plain Effector/Field is applied to the MoInstance. (The one under the parent Instances.)

      Is that what you need?

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Dr. Sassi
        Dr. Sassi last edited by Feb 2, 2025, 6:24 AM

        P.S.: Perhaps that works for you.
        The original files can be downloaded in the text below the video
        https://www.youtube.com/live/uO2YLMfwgv0?t=2548&feature=shared

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • AlexC
          AlexC last edited by Feb 2, 2025, 5:26 PM

          Hey Sassi! That reference is great, I'm going to dig into that as I'm still very lacking in knowledge about nodes.
          But the tutorial I'm following is here, and strangely in his case it is working fine?
          https://youtu.be/yF0qBxbjAwk?si=l8t9_Ooh_qyoW8LK&t=71
          I'm wondering if something changed with C4d versions as this is 4 years old?

          Thank you!

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi Feb 2, 2025, 6:56 PM Feb 2, 2025, 6:55 PM

            Hi AlexC,

            There is a difference between MoInstance and Instance. Both have a different use.

            CV4_2025_drs_25_MGqt_01.c4d

            The tutorial uses Instances, not MoInstances.
            https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OINSTANCE.html
            https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OMOGRAPH_INSTANCE.html

            I have swapped them out, and it works as suggested.

            Here is a simple alternative from the Asset Browser, and several can be applied as child objects, which allows for several Seed values.
            CV4_2025_drs_25_MGqt_11.c4d

            My best wishes for your project

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • AlexC
              AlexC last edited by Feb 2, 2025, 7:08 PM

              Ah that's so great, many ways to achieve this.
              Thank you for the clarification on Instance vs MoInstance, that makes sense.

              Thank you Sassi!

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              • Dr. Sassi
                Dr. Sassi last edited by Feb 2, 2025, 7:42 PM

                You're very welcome, AlexC!

                I'm glad this works for you.

                Enjoy

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi Feb 2, 2025, 9:37 PM Feb 2, 2025, 9:36 PM

                  P.S.: This would be the simplest way to get something similar.

                  It is mainly based on the Field-Driver

                  CV4_2025_drs_25_MGqt_21.c4d

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • AlexC
                    AlexC last edited by Feb 3, 2025, 10:00 AM

                    That's interesting, but how does it work? I tried disabling the Plain Effector, and the effect still works (just not the color), but I can't see how? I see you have an animated remapping contour, but I don't see how the polygons are getting subdivided?

                    Thanks!

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                    • Dr. Sassi
                      Dr. Sassi last edited by Feb 3, 2025, 5:56 PM

                      Hi AlexC,

                      It is the Field Driver, the Tag on the object. It changes the parameter(s) based (in this case) on the Noise Field.
                      https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TFIELDDRIVER.html

                      Enjoy

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • AlexC
                        AlexC last edited by Feb 3, 2025, 6:32 PM

                        Ah got it! Thanks Sassi, that's super interesting.

                        I do have a follow up question though, with any of these setups : do you see a way to "lock in" to any of the subdivisions individually? I'm trying to create an effect where everything is moving and subdividing, but one polygon "stops" and I can use 4 points to connect splines to it, or extrude it?

                        Thanks!

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                        • Dr. Sassi
                          Dr. Sassi last edited by Dr. Sassi Feb 3, 2025, 7:11 PM Feb 3, 2025, 7:10 PM

                          Hi AlexC,

                          I might miss a point, so I share this.

                          Based on the initial project file, each Cloner produced four Clones. Then the next one, four of these, etc.

                          Since the last four clones of the top Cloner are the only ones that can be selected, given a fixed place, that would be too little.
                          All previous clone results will move things around.

                          From a practical point of view, if the target would be the smallest of the squares, then stopping that one would also require having three of the neighbor squares stopped, so anything else might change. But well, that is also no longer fully given.

                          In other words, to fake it. But following the "pseudo fractal rules" (missing a better term here!) of that setup, it won't work either, except for the largest square (below the overall square.)

                          Here is a fake example:

                          CV4_2025_drs_25_MGqt_02.c4d

                          Cheers

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                          • AlexC
                            AlexC last edited by Feb 3, 2025, 7:58 PM

                            Hey Sassi, I think this technique could work. How did you select that polygon? I suppose it would be possible to just stop the animation at a given point and extract it?

                            In the video you shared with Jonas Pilz and Noseman, their setup allows for selections, but these selections are of each level of subdivision. Would there be a way to extract a single Polygon (or group of polygons) from that selection?

                            Thanks!

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                            • Dr. Sassi
                              Dr. Sassi last edited by Feb 3, 2025, 8:06 PM

                              You're welcome AlexC.,

                              There is no fixed point to begin with; everything is moving. This means if there is something to select with a fixed focal point, it is only on the level of the TOP (last executed) Cloner—the top Parent.

                              My fake was not a selection but an extra manually animated element.

                              Or do I miss something?

                              Cheers

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

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                              • AlexC
                                AlexC last edited by Feb 3, 2025, 9:31 PM

                                Yes, that makes sense 🙂
                                Could you help me with a rendering issue? I tried this with the standard renderer and Cel Render, as well as with the wireframe render in RS, but I'm still getting a lot of hidden lines appearing in my render.
                                Here is my file, this is specifically with the method that was put in place by Jonas Pilz in the video you sent, which is quite handy because I can just save the node modifier and add it to different things. I followed his recommendation of adding a multiply node to avoid these diagonal subdivisions from appearing, but even though they don't appear in the viewport, they are still there in the render.
                                https://www.dropbox.com/scl/fi/05lwkiyrlj3xbvcz1juoo/QuadTreeNodeMod_Wireframe_CV.c4d?rlkey=1bfc9mhgfwvfejig4tkq22jxz&dl=0
                                Thanks for any suggestions!

                                login-to-view

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                                • Dr. Sassi
                                  Dr. Sassi last edited by Dr. Sassi Feb 3, 2025, 10:31 PM Feb 3, 2025, 10:30 PM

                                  Hi AlexC,

                                  Thanks again for the File and for using DropBox.

                                  CV4_2025_drs_25_MGqt_31.c4d

                                  I have used an Atom Array here to create the lines.
                                  This allows for a quick adjustment of the line size in the Atom Arryay itself. Spheres and Cylinder. (Cylinder can't be larger than Spheres)
                                  The Edge material shows good results typically, but not with N-Gons, hence the triangles during render time. The Atom Array uses only the edges given.
                                  .
                                  Some other adjustments that I hope support your work.
                                  .
                                  I have switched off Global Illumination, as a flat and front-lit object has no need for that; it just would take more time.
                                  .
                                  I have set the camera in the center of the "plane," so it is straight on. In the past, the camera had a 36mm focal length, equal to the"Sensor Size"; sadly, someone changed that to 35mm. Well, it is easily adjusted. With 36mm, the object's width of the object is equal to the camera's distance to get a perfect fit to the render format. This allows them to have no trouble with rotation values either.
                                  .
                                  What I didn't change:
                                  Using the material as Emission Color and Weight set to one, while all others are set to zero instead, might accelerate even more. But I think the GI set to off does it already (speed-wise).

                                  My best wishes for your project.

                                  Dr. Sassi Sassmannshausen Ph.D.
                                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                                  • AlexC
                                    AlexC last edited by Feb 4, 2025, 10:21 AM

                                    This is a fantastic solution! And so customizable! Thank you so much Sassi.
                                    The scene is very speedy and responsive.
                                    Thank you again!

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                                    • Dr. Sassi
                                      Dr. Sassi last edited by Feb 4, 2025, 6:03 PM

                                      Thank you very much, AlexC,

                                      I'm glad to hear that it works for you.

                                      Enjoy!

                                      Dr. Sassi Sassmannshausen Ph.D.
                                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                      Cinema 4D mentor since 2004, Member of VES, DCS.

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