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    • AlexC
      AlexC last edited by

      Hello
      I'm a bit stumped with a field color issue. I have a set of nested clones, that are being affected by a plain effector with Modify Clone on. The Plain effector has a random field which is affecting color.
      For some reason the color is not appearing for me in my setup.
      What am I missing?

      Here is the file
      https://www.dropbox.com/scl/fi/0m937kp3kc9ruon96qmkp/Quadtree_1.c4d?rlkey=eb3uiffs245os44iekgnkqus3&dl=0

      Thank you!

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi AlexC,

        Thanks for the file and for using DropBox

        I get the Colors when the plain Effector/Field is applied to the MoInstance. (The one under the parent Instances.)

        Is that what you need?

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by

          P.S.: Perhaps that works for you.
          The original files can be downloaded in the text below the video
          https://www.youtube.com/live/uO2YLMfwgv0?t=2548&feature=shared

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • AlexC
            AlexC last edited by

            Hey Sassi! That reference is great, I'm going to dig into that as I'm still very lacking in knowledge about nodes.
            But the tutorial I'm following is here, and strangely in his case it is working fine?
            https://youtu.be/yF0qBxbjAwk?si=l8t9_Ooh_qyoW8LK&t=71
            I'm wondering if something changed with C4d versions as this is 4 years old?

            Thank you!

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi AlexC,

              There is a difference between MoInstance and Instance. Both have a different use.

              CV4_2025_drs_25_MGqt_01.c4d

              The tutorial uses Instances, not MoInstances.
              https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OINSTANCE.html
              https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OMOGRAPH_INSTANCE.html

              I have swapped them out, and it works as suggested.

              Here is a simple alternative from the Asset Browser, and several can be applied as child objects, which allows for several Seed values.
              CV4_2025_drs_25_MGqt_11.c4d

              My best wishes for your project

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • AlexC
                AlexC last edited by

                Ah that's so great, many ways to achieve this.
                Thank you for the clarification on Instance vs MoInstance, that makes sense.

                Thank you Sassi!

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  You're very welcome, AlexC!

                  I'm glad this works for you.

                  Enjoy

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    P.S.: This would be the simplest way to get something similar.

                    It is mainly based on the Field-Driver

                    CV4_2025_drs_25_MGqt_21.c4d

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • AlexC
                      AlexC last edited by

                      That's interesting, but how does it work? I tried disabling the Plain Effector, and the effect still works (just not the color), but I can't see how? I see you have an animated remapping contour, but I don't see how the polygons are getting subdivided?

                      Thanks!

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Hi AlexC,

                        It is the Field Driver, the Tag on the object. It changes the parameter(s) based (in this case) on the Noise Field.
                        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TFIELDDRIVER.html

                        Enjoy

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • AlexC
                          AlexC last edited by

                          Ah got it! Thanks Sassi, that's super interesting.

                          I do have a follow up question though, with any of these setups : do you see a way to "lock in" to any of the subdivisions individually? I'm trying to create an effect where everything is moving and subdividing, but one polygon "stops" and I can use 4 points to connect splines to it, or extrude it?

                          Thanks!

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                          • Dr. Sassi
                            Dr. Sassi last edited by Dr. Sassi

                            Hi AlexC,

                            I might miss a point, so I share this.

                            Based on the initial project file, each Cloner produced four Clones. Then the next one, four of these, etc.

                            Since the last four clones of the top Cloner are the only ones that can be selected, given a fixed place, that would be too little.
                            All previous clone results will move things around.

                            From a practical point of view, if the target would be the smallest of the squares, then stopping that one would also require having three of the neighbor squares stopped, so anything else might change. But well, that is also no longer fully given.

                            In other words, to fake it. But following the "pseudo fractal rules" (missing a better term here!) of that setup, it won't work either, except for the largest square (below the overall square.)

                            Here is a fake example:

                            CV4_2025_drs_25_MGqt_02.c4d

                            Cheers

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                            • AlexC
                              AlexC last edited by

                              Hey Sassi, I think this technique could work. How did you select that polygon? I suppose it would be possible to just stop the animation at a given point and extract it?

                              In the video you shared with Jonas Pilz and Noseman, their setup allows for selections, but these selections are of each level of subdivision. Would there be a way to extract a single Polygon (or group of polygons) from that selection?

                              Thanks!

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                              • Dr. Sassi
                                Dr. Sassi last edited by

                                You're welcome AlexC.,

                                There is no fixed point to begin with; everything is moving. This means if there is something to select with a fixed focal point, it is only on the level of the TOP (last executed) Cloner—the top Parent.

                                My fake was not a selection but an extra manually animated element.

                                Or do I miss something?

                                Cheers

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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                                • AlexC
                                  AlexC last edited by

                                  Yes, that makes sense 🙂
                                  Could you help me with a rendering issue? I tried this with the standard renderer and Cel Render, as well as with the wireframe render in RS, but I'm still getting a lot of hidden lines appearing in my render.
                                  Here is my file, this is specifically with the method that was put in place by Jonas Pilz in the video you sent, which is quite handy because I can just save the node modifier and add it to different things. I followed his recommendation of adding a multiply node to avoid these diagonal subdivisions from appearing, but even though they don't appear in the viewport, they are still there in the render.
                                  https://www.dropbox.com/scl/fi/05lwkiyrlj3xbvcz1juoo/QuadTreeNodeMod_Wireframe_CV.c4d?rlkey=1bfc9mhgfwvfejig4tkq22jxz&dl=0
                                  Thanks for any suggestions!

                                  Cinema_4D_NDGpyBJnKZ.png

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                                  • Dr. Sassi
                                    Dr. Sassi last edited by Dr. Sassi

                                    Hi AlexC,

                                    Thanks again for the File and for using DropBox.

                                    CV4_2025_drs_25_MGqt_31.c4d

                                    I have used an Atom Array here to create the lines.
                                    This allows for a quick adjustment of the line size in the Atom Arryay itself. Spheres and Cylinder. (Cylinder can't be larger than Spheres)
                                    The Edge material shows good results typically, but not with N-Gons, hence the triangles during render time. The Atom Array uses only the edges given.
                                    .
                                    Some other adjustments that I hope support your work.
                                    .
                                    I have switched off Global Illumination, as a flat and front-lit object has no need for that; it just would take more time.
                                    .
                                    I have set the camera in the center of the "plane," so it is straight on. In the past, the camera had a 36mm focal length, equal to the"Sensor Size"; sadly, someone changed that to 35mm. Well, it is easily adjusted. With 36mm, the object's width of the object is equal to the camera's distance to get a perfect fit to the render format. This allows them to have no trouble with rotation values either.
                                    .
                                    What I didn't change:
                                    Using the material as Emission Color and Weight set to one, while all others are set to zero instead, might accelerate even more. But I think the GI set to off does it already (speed-wise).

                                    My best wishes for your project.

                                    Dr. Sassi Sassmannshausen Ph.D.
                                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                                    • AlexC
                                      AlexC last edited by

                                      This is a fantastic solution! And so customizable! Thank you so much Sassi.
                                      The scene is very speedy and responsive.
                                      Thank you again!

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                                      • Dr. Sassi
                                        Dr. Sassi last edited by

                                        Thank you very much, AlexC,

                                        I'm glad to hear that it works for you.

                                        Enjoy!

                                        Dr. Sassi Sassmannshausen Ph.D.
                                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                        Cinema 4D mentor since 2004, Member of VES, DCS.

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